Comments (5)
So some of these I would have to enhance the system for putting things in slabs, which I have plans for but might take a while
The other ones (modded lanterns, end rods) can be added to the config, I still have yet to make a wiki on it so let me know if it isn't self-explanatory how to add a new block by looking at what's there
from full-slabs.
I didn't notice the config was updated, i'll give it a look.
from full-slabs.
I still have yet to make a wiki on it so let me know if it isn't self-explanatory how to add a new block by looking at what's there
😄
I thought I understood it, but after adding all the modded lanterns and torches (also tried adding vanilla chains, but I don't know if that's supported), literally none worked. So I'd appreciate it if you made a wiki for noobs like myself
Here's the config file I ended up with (added .txt so it would let me upload to github):
full_slabs.json.txt
from full-slabs.
So the redstone components wouldn't work as expected, which is something I need to work on at some point but will probably take a long time. Looking at the config, it looks more or less good, I'd just verify that the names of blocks and the states are correct.
Basically, when you look at a block and hit F3, in the top right corner there's the block ID and the states that you need
I'll make a proper tutorial when I have time
from full-slabs.
So the redstone components wouldn't work as expected
If you say that because I added redstone torch, lanterns and some fake levers, then it's not a problem for me atm, I wanted to make it possible to place them on slabs purely for cosmetic purposes.
I'd just verify that the names of blocks and the states are correct
Basically, when you look at a block and hit F3, in the top right corner there's the block ID and the states that you need
I did have 1 wrong ID, it was the stone torch from Adorn, fixed that. Removed all redstone related things, made sure the rest of the IDs and states were correct and still not working. I even removed all the mods apart from those I tested the items from to make sure it's not a mod incompatibility. I'd appreciate it if you tested this yourself, whenever you have time, to see if it works at all. Here's my newest config: full_slabs.json.txt.
That's how I tested it:
Place some slabs vertically on the right side of a block; place some bottom and top slabs horizontally in the air, and some on the ground.
Regular torches and lanterns can be attached to any side of any slab on the screenshot, however, stone torch (Adorn), any modded lanterns (BetterEnd or Charm) and basically any other object I try to add via the config (none are present on the screenshot) can only be attached to vanilla slabs.
And thank you for making the mod and actively maintaining it :)
from full-slabs.
Related Issues (20)
- :cry: 1.18.1 Crash - possibly Wthit.. HOT 1
- Game crashes HOT 5
- Better Animals Plus Incompatibility HOT 1
- All horizontal slabs went vertical HOT 9
- 1.8.1 compatibility issue HOT 3
- [1.18.0] Crash on Startup HOT 2
- Sodium/Indium causes east/west vertical slab faces to be invisible HOT 4
- Torch on Slabs HOT 1
- Light passes through non luminous non opaque blocks HOT 1
- Vertical sabs do not work with Mo Glass HOT 5
- Mo' Glass culling is broken
- Problem #69 in version 3.3.3 HOT 1
- 3.3.3 Update more issues with existing blocks HOT 1
- Westside of Slap placed on the eastern side is transparent if a block is adjacent HOT 2
- Crash and chunk break when trying to mix slabs in 1.18.1. HOT 2
- Crash when place torch on a slab
- Crashing in my 1.18.2 modpack HOT 1
- See-through sideways slab if block is next to it with a gap HOT 1
- Variated block textures do not work
- Issue with BetterX Mods
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from full-slabs.