Comments (2)
If a tile is destroyed, clear graph for all affected corporations
from 18xx.games.
If a neutral token is placed, don’t mess with the graph
from 18xx.games.
Related Issues (20)
- Document debugging stuff
- dev mode: don't include all game engine code until needed
- Better logging when steps are skipped
- Dougo 1889 - auto action?
- Local QoL things
- RuboCop ideas
- New feature - "auto endgame OR" or something - repeat OR actions for endgame acceleration HOT 3
- better pinning/archiving/import_game etc HOT 1
- upgrade to opal 1.7.2
- 1868 Wyoming HOT 2
- rake task to debug a fixture at a given action
- Idea: OR premoves, like in online speed chess HOT 3
- [loading/processing efficiency] change skipping actions to be passes added via auto-actions HOT 1
- handling of broken games? undo to fixed / archive game; send message to API to mark as broken in DB? HOT 2
- [1822 family] refactor PRIVATE_CLOSE_AFTER_PASS
- Script to anonymize, remove undos, and condense fixture files
- idea: Action structure includes step used to process it
- idea: rspec tests to validate structural things in project
- idea: step_class() helper function to automatically grab a class for the given step name
- Action Tree HOT 1
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from 18xx.games.