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NUTS is a mod (NewGRF) for OpenTTD, focused on replacing trains.

License: GNU General Public License v2.0

Python 93.34% Batchfile 6.66%

nuts's Introduction

NUTS UNREALISTIC TRAIN SET README

===========================================================================================================
1. INTRODUCTION
===========================================================================================================


NUTS Unrealistic Train Set is hoping to extend OpenTTD gameplay to the fullest,
attempting to offer as many various trains as possible, and also making the game
fun when playing a normal chronologically going game.
Also by adding various utility features like universal rail, universal wagons,
engine flipping or logic engines.

As this train set is a direct outcome from my experience at playing at
openttdcoop, it is vital to know the basics about it.
For more information about openttdcoop, visit us at www.openttdcoop.org

NUTS Unrealistic Train Set also has it's wiki with plenty of details
http://dev.openttdcoop.org/projects/nuts/wiki

V453000


===========================================================================================================
2. REPORTING BUGS
===========================================================================================================
In case you find any suspicious behaviour or anything else that seems wrong,
the best way to report bugs is at:
http://dev.openttdcoop.org/projects/nuts
Just create a issue ticket and it will be dealt with. ;)
Or you can of course just contact me directly. (best option)


===========================================================================================================
3. AUTHORS AND CONTACT
===========================================================================================================
The newGRF has so far been developed by me alone so I will write from first person perspective...

I am a long time player of OpenTTD, being very active in the circles of openttdcoop community.
I take OpenTTD from the side of playing reasonably, finding logical connections
between everything and I say that the entertainment that OpenTTD provides is mostly
given by the extreme amount of possible complexity and the variety of options
that you can discover when playing.

The NUTS Unrealistic Train Set reflects all of my gameplay experience and tries to increase the amount of possible choices
and options that the player has.

Contact
The ultimate communication tool for us is the IRC. You can often catch me in one of the #openttdcoop channels.
Alternatively, you can also contact me via e-mail or even tt-forums mail.
IRC: http://irc.openttdcoop.org/?channels=openttdcoop
	 channel #openttdcoop on network OFTC
E-mail: [email protected]
        [email protected]
TT-forums: http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=40978

===========================================================================================================
4. LICENSING
===========================================================================================================

The newGRF and sprites included are licensed under GNU GPLv2. You can find the whole license in the license.txt.
Source is uploaded to devzone.openttdcoop.org, project Unrealistic Train Set.

If you want to request or discuss a feature, or even just chat with me, feel free to contact me!

===========================================================================================================
5. CREDITS
===========================================================================================================
There are many people who help me in various ways with development of the set
and I would like to give them a big thanks for that!

This means basically everybody who gives me any feedback, reports bugs,
or just talk to me about the features and mechanics of the set.

From the bottom of my heart I would like to say Thank You,
Above all planetmaker for his endless patience and help with all things I could ever think of,
andythenorth for sharing his experience with newGRF development and pixel art discussions,
Hirundo, Eddi, michi_cc, Yexo, frosch123 and Rubidium for supporting my slightly
abnormal ideas with both NML and OpenTTD itself
oberhuemer for help with coming up with name of the set.

Among the horde, I would mainly like to thank:
The players of openttdcoop, Mark, Chris Booth, MrD2DG(MrMouthy), Troy McClure, (Emperor) Jake
and anybody else who discusses things with me and have a good idea how the set works.

And last but not least I would like to thank you for not only playing with the set,
but also reading the readme till the end!

All of the above and all who I forgot to mention, thank you!

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