Comments (3)
You probably want to file this on D3D9On12's repository instead: https://github.com/microsoft/D3D9On12.
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I guess so. It has 0 issues, opened or closed. I swear I've been bouncing around multiple Github projects for this topic and I'm not sure if I'd even heard of that one yet :) I see the same group there, and the project description here appears to cover D3D9on12 as well.
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That repository was published 2 weeks ago. This repository is the host of a bunch of shared code between D3D11On12 and D3D9On12 (plus OpenCLOn12), and could also be used directly by apps.
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Related Issues (17)
- SharedFenceSignal should only be called if the fence is actually shared
- Circular dependency in include files HOT 4
- ProcessBatchWork crash. HOT 3
- Lacking documentation on Direct3DCreate9On12 HOT 3
- Update to use DirectX-Headers
- The transition from exclusive state to shared state must be accompanied by copying of actual state values. HOT 1
- D3D11 Dependency HOT 1
- Creating a query heap per query might be too expensive
- D3D11Transition lack of documentation
- This repo is missing important files
- Accessing command list on D3D9On12 HOT 8
- Dirty bit handling can cause binding of stale descriptors
- Lacking documentation on 9on12 Interop API HOT 2
- UnwrapUnderlyingResource crashes on calling it from different thread than where Dx9 resource texture created HOT 1
- Missing d3d9.lib exports HOT 1
- Build failure with MSVC 2022 v17.7.x and up HOT 1
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