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UnwrapUnderlyingResource crashes on calling it from different thread than where Dx9 resource texture created about d3d12translationlayer HOT 1 OPEN

ManjitBeeSys avatar ManjitBeeSys commented on June 8, 2024
UnwrapUnderlyingResource crashes on calling it from different thread than where Dx9 resource texture created

from d3d12translationlayer.

Comments (1)

tkaushik97 avatar tkaushik97 commented on June 8, 2024

Hi there,
I am also facing the same/similiar issue, I am using d3d9On12 API on my dx9 code.
I am unwrapping a dx9 texture onto a dx12 resource and using it as SRV for compute shader. If I am trying to render the texture somewhere in dx9. then a similar error of DX12 is coming for SetGraphicsRoot32BitConstant (as shown above in this issue).
Can anyone help me out this?

@jenatali FYI.

from d3d12translationlayer.

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