Comments (12)
I managed to get it working thanks to this closed issue. The main culprit in my case was that the MonoSupport.dll associated with Microsoft.Windows.MixedReality.DotNetWinRT was previously completely missing from my build. Defaultly MonoSupport.dll isnt included in standalone build and must be aditionaly setup to be included, and is very easy to miss. Previously in my project, i had it installed with package manager so it was in completely different location, only when i installed it as nugget and it was together with other dlls i noticed that.
I will leave this issue open, because i still think the project should work correctly with all dlls in plugins folder in build, so dlls relocating or including them in Environment path is not needed and i think this sample project should also contain already mentioned Microsoft.Windows.MixedReality.DotNetWinRT nuget installed here and also setup to be included in build. It is otherwise unnecessary time sink for people in the future trying to figure out what is cause of the issue.
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Hello! I come from China, my name is Jiang Xu. Have you solved this problem?
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The problem is not solved. But workaround mentioned above works. So you will have to manually copy these specific DLLs files to root folder after every build to not get any errors.
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Hello! Thank you very much for your help. Is it convenient to ask which specific DLLs are there?
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The previous issue i mentioned lists these DLLs, there is a picture. The change of code that previous issue talks about wasnt needed in my case. Only copying these DLLs solved problems.
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I am using the OpenXR branch and the unity version 2020. Is the solution the same? Can you be more detailed? Thank you very much for your help. This problem has been bothering me for several months. In addition, what version of Unity are you using?
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The exe program I packaged cannot find MonoSupport.dll
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Hello! I want to make a friend with you! I would also like to ask you a question about how to achieve a third person perspective through two HoloLens2
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I am using 2020.3 version also with OpenXR branch. It is important to have Holographic remoting remote app and Mixed reality features checked, from your image you should be alright. The remoting should be also correctly setup. Here is the sample repo with remoting.
The MonoSupport.dll is trickier, you have to install Microsoft.Windows.MixedReality.DotNetWinRT NuGet, after installation it will be there together with other dlls.
Third person perspective with two Hololens2, like multiplayer? I havent worked with multiplayer, there are some tutorials out there using Photon, like this? But that is offtopic from the issue.
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Thank you very much for your answer, I have based on your project
"FnO Hololens2 visualization" solves my problem, but the reason is not yet clear.
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Third person perspective with two Hololens2. Two people wearing HoloLens 2 can see the same scene and both can control the objects inside
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Well good you got it working.
Third person perspective with two Hololens2. Two people wearing HoloLens 2 can see the same scene and both can control the objects inside
As i said a havent worked with multiplayer yet, so i cant really help. But please keep the discussion with the topic of this issue. This issue is not multiplayer related, this is for another thread. The remoting is for single user only.
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Related Issues (17)
- Prefab Missing Issue HOT 2
- QRCodeManager spawn old QRCode HOT 9
- Update to MRTK3 HOT 1
- MRTK3 Sample HOT 1
- Not QR pops up HOT 7
- Scanning the two-dimensional code (qrCode.Data) of the Chinese content shows garbled characters
- Does not build to Windows IL2CPP
- I have met some problems about this project HOT 1
- QR-Codes are not recognized on digital displays
- Hello, I've encountered an issue at runtime where the editor isn't reporting any errors, but the recognition process isn't successful. Upon checking for errors, I found that QRCodeManager.isSupported() is returning false. This issue persists whether it's the Windows XR branch or the OpenXR branch. Additionally, during testing, the QR code prefab wasn't successfully added, and the script on the QR code didn't run as expected. I've checked settings like the Webcam, but haven't found any issues. Has anyone faced a similar problem, and if so, how was it resolved?
- Get a "COMException" error in standalone build HOT 1
- Unity .meta files missing in repo HOT 18
- Packages folder doesnt exists! HOT 3
- Crashes On Restarting The Tracking
- Cannot Build or Run due to missing references HOT 4
- Possible to get pose of QR code with Holographic Remoting? HOT 3
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