Comments (7)
Using openxr branch for qrocode with remoting in unity
from mixedreality-qrcode-sample.
Same here, tried both version, deployed to emulator x64 and device ARM, both project no QR pops in the scene. No erros, just nothing happens.
from mixedreality-qrcode-sample.
I'm having a similar issue to the one described in this issue. I can successfully detect QR codes when I build the QRCode tracker as a UWP app, but the QRCodeWatcher
does not detect them when I use either the Unity editor or a standalone Windows app with holographic remoting.
I'm wondering if anyone has any suggestions for a solution to this issue. Thanks
from mixedreality-qrcode-sample.
Similar issue:
QR code is not tracked in playmode with a HoloLens 2 conntected through holographic remoting app. The code is recognized, but not spatially tracked (warning 'Cannot locate {id}').
Even stranger: The exact same project does work on another PC...
I'd appreciate any hints about what could be missing.
(Unity 2022.3.8f1, Windows 10 22H2)
from mixedreality-qrcode-sample.
Same problem, the add and updated events pop, but the node cannot be located
from mixedreality-qrcode-sample.
I have the same problem
from mixedreality-qrcode-sample.
Has anyone found a solution?
from mixedreality-qrcode-sample.
Related Issues (18)
- Prefab Missing Issue HOT 2
- QRCodeManager spawn old QRCode HOT 9
- Update to MRTK3 HOT 1
- The sample doesnt work with standalone remoting app with Hololens 2 HOT 12
- MRTK3 Sample HOT 1
- Scanning the two-dimensional code (qrCode.Data) of the Chinese content shows garbled characters
- Does not build to Windows IL2CPP
- I have met some problems about this project HOT 1
- QR-Codes are not recognized on digital displays
- Hello, I've encountered an issue at runtime where the editor isn't reporting any errors, but the recognition process isn't successful. Upon checking for errors, I found that QRCodeManager.isSupported() is returning false. This issue persists whether it's the Windows XR branch or the OpenXR branch. Additionally, during testing, the QR code prefab wasn't successfully added, and the script on the QR code didn't run as expected. I've checked settings like the Webcam, but haven't found any issues. Has anyone faced a similar problem, and if so, how was it resolved?
- OpenXR - Meta Quest (Android) support
- Get a "COMException" error in standalone build HOT 1
- Unity .meta files missing in repo HOT 18
- Packages folder doesnt exists! HOT 3
- Crashes On Restarting The Tracking
- Cannot Build or Run due to missing references HOT 4
- Possible to get pose of QR code with Holographic Remoting? HOT 3
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