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Comments (7)

vincentgoh1982 avatar vincentgoh1982 commented on July 23, 2024

Using openxr branch for qrocode with remoting in unity

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droncaglio avatar droncaglio commented on July 23, 2024

Same here, tried both version, deployed to emulator x64 and device ARM, both project no QR pops in the scene. No erros, just nothing happens.

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lookoutking avatar lookoutking commented on July 23, 2024

I'm having a similar issue to the one described in this issue. I can successfully detect QR codes when I build the QRCode tracker as a UWP app, but the QRCodeWatcher does not detect them when I use either the Unity editor or a standalone Windows app with holographic remoting.

I'm wondering if anyone has any suggestions for a solution to this issue. Thanks

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Daniel4144 avatar Daniel4144 commented on July 23, 2024

Similar issue:
QR code is not tracked in playmode with a HoloLens 2 conntected through holographic remoting app. The code is recognized, but not spatially tracked (warning 'Cannot locate {id}').
Even stranger: The exact same project does work on another PC...

I'd appreciate any hints about what could be missing.

(Unity 2022.3.8f1, Windows 10 22H2)

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lolhans avatar lolhans commented on July 23, 2024

Same problem, the add and updated events pop, but the node cannot be located

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LixiangZhao98 avatar LixiangZhao98 commented on July 23, 2024

I have the same problem

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Daniel4144 avatar Daniel4144 commented on July 23, 2024

Has anyone found a solution?

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