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xboxconsole's Introduction

XboxConsole

XboxConsole makes it easy to programmatically control the Xbox One developer and test consoles. The core purpose for creating XboxConsole is to enable developers who prefer to write their development and test tooling with managed code.

We’ve designed XboxConsole to be backward compatible allowing developers to write tools that can work with titles across different versions of the XDK without rebuilding. Additionally, XboxConsole provides a more familiar, logical representation of the underlying XDK XTF native APIs to make controlling the console a straight forward experience.

XboxConsole is based upon the Xbox Developer Kit (XDK) which is available to anyone who has enrolled in one of several programs to develop or publish with Microsoft. More information can be found here: http://www.xbox.com/en-US/developers.

Latest XDK supported: March 2017

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xboxconsole's Issues

Can't simulate gamepad input for game

I'm trying to press a button ingame but the game ignores it and keeps listening to the physical controller instead of the virtual controller. I used 'user.PairWithVirtualControllerExclusive(gamepad);' as recommended in the Getting Started Guide without success. It works fine in the home menu but stops working in the game as per guide ("This causes any paired virtual controllers to be ignored as soon as a title launches, even though they may work on the Home screen."). Is PairWithVirtualControllerExclusive not disconnecting physical controllers? Is there any option to simulate button presses? How does the Xbox One Manager Remote Control send button inputs to the console?

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