Comments (2)
ok, thanks, seems I got it as I wanted - used the taks.json and launch.json file and just added convenient shortcut to Debug commands (both launching and refreshing) so now works pretty conveniently regardless of which file I'm currently editing and it's uploading latest version to the simulator - thanks a lot for your effort in making this extension !
from vscode-playdate-debug.
Sort of! The best way to achieve what you want is to use the task + debug launcher configuration in the README. This method requires that you have a folder called source/
that contains main.lua
and pdxinfo
files as described in the Inside Playdate.
You will start the game from the Run and Debug view accessible from the toolbar instead of using the "Run/debug file in Playdate Simulator" button. See Debugging in Visual Studio Code for more info on the "Run and Debug" view.
from vscode-playdate-debug.
Related Issues (20)
- Support sdkPath, sourcePath, outputPath and productName properties on task/launcher configuration
- Could not connect to Playdate Simulator HOT 4
- subsequent run command does not upload new code to simulator HOT 5
- IncrementBuildNumber can write undefined keys to PDXInfo file HOT 1
- SDK versioning or other solutions? HOT 1
- gnome-terminal only HOT 4
- Cannot Attach to Simulator HOT 2
- Windows CI tests failing HOT 1
- Extension should launch simulator from integrated terminal on Linux
- Run CI tests on latest SDK version in addition to 1.12.x
- This thing randomly stops working all the time for me HOT 4
- Incorrect .pdx name used & can't deal with spaces
- Building with make HOT 2
- Getting error main.lua or pdex.bin required after update to playdateSDK 1.13.5 HOT 7
- Version 1.14.8 is very large HOT 1
- Debugging C projects HOT 5
- Debug stops attaching, only fixed with a system restart
- main.pdx/main.pdx/main.pdx/main.pdx/main.pdx/main.pdx HOT 2
- Build error with relative paths HOT 3
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