mightyprinny / godot-gputilemap Goto Github PK
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License: MIT License
An alternative to the built in tilemap node with an editor plugin to edit it
License: MIT License
Hello, your addon works great for me but I was wondering if this was possible to create an isometric tilemap with it ? I didn't find the option and I don't know if the shader language permits that.
Hello, I'm very interested in trying out your addon for my project, however, there seems to be a cyclic dependency error in plugin.gd. I'm pretty sure this is a known GDScript bug but I thought I'd let you know in case you want to figure out a workaround.
To reproduce this, just download and install the addon from the asset library in Godot 3.2.3 stable in any project and try to enable the plugin in project settings.
Tried to use autotile, but that didn't worked.
Here's link to video of problem:
https://www.youtube.com/watch?v=kAVXpVuXRdo
Hi! I'm completely stuck with initializing GPUTilemap. Could you provide a small example (or tutorial)? Maybe It's almost initialized and I misconfigure it, but I'm getting the error `Parse Error: Expected float in constructor' (error from the root scene) when I'm trying to run the scene with existing GPUTilemap.
I just added GPUTilemap to the scene and select godot icon as a tilemap, configure tile size to 128x128 (See image below)
Thanks!
hi, i decided to try the plugin since godot's tilemap makes my game very slow, but there is no documentation of how to use it
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