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Repository of the game "Peste", developed in the Introduction to Game Development class

License: Other

Makefile 0.07% Python 0.14% C++ 99.53% C 0.24% Shell 0.01%

peste's People

Contributors

gabrielevi10 avatar mikaelmello avatar nunesgrf avatar

Stargazers

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peste's Issues

Adicionar propriedades à classe Item

Coisas que vamos precisar mostrar no geral, então uma classe Item deve ter coisas como:

std::string name;
std::string description;

Além disso, para o inventário, devo poder manipular o tamanho e posição do item a partir dele, sem acessar sua sprite ou afins, então coisas como

void SetCenter(Vec2 pos);
void SetScale(float scaleX, scaleY);

também serão necessárias

Implementar portas

Portas devem impedir passagem quando fechadas;
Deve aparecer uma mensagem de "x abrir" quando o Hope chegar perto.

Inicializar criação do monstro, Terry

Criar as classes, carregar sprite, configurar estruturas internas, nada de desenhar na tela ou movimentação pois dependemos do mapa e o foco é o rato jogador, Hope.

Formular o tilemap inicial para a primeira entrega

Devemos formular o cenário inicial, usando a planta definida, para que colocaremos o personagem lá e que ele se movimente dentro deste tilemap inicial.

O provável é que este tilemap seja algum andar.

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