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yogeme's Issues

CHM file doesn't render?

Hi there,

I downloaded the 1.12 release and opened the CHM file, but none of the pages are rendering. Windows 10.0.19042 if that's important. Screenshot attached.

Thanks

help

Multiple Selection

I think this would be a great feature to have and save a lot of time in creating missions.

Error when hitting backdrop button

image
Unsure what the cause is but I am testing TFTC beta and this could be something about the ordering of stuff in the resdata.txt? Unsure

[question] A bit confusion about sharp char in mission failed / description / successful

Hi,

I like to give a confirm about the sharp char (#) for xwing alliance missions.

For what I see seem to work fine:

  1. In the mission description must put at the end of description.
  2. In the mission failed the first char must be "sharp" otherwise you don't see the description.
  3. Not clear about mission successful. Must be put at the end of message like in mission description ?

I forget to ask another question:

How I can see if a mission is linked to a cutscene ? There is a way to test it in the simulator ?

Thanks !

Shiplist Editing

Less of an issue and more of a feature request. Editing the Editor shiplist based on ones provided like the craft packs I'm sure youre familiar with provide.

Error when copying a FG

When I attempt to copy a flight group by clicking on the "CopyFlightGroup" button, I get this error in the picture provided.

image

xwing conversion seem different from original

Hi Mike,

Please excuse me for disturb again.

In the meantime I have compared more deep YOGEME conversion with original and I see some difference:

arrival_depature

Original file: arrive via mothership, but the YOGEME arrive via hyperspace.

orders

Original file: The primary target is none, but the YOGEME primary target is not none.

Please let me know if are bugs or are normal situations.

Apart this another difference but probably is not important:

teams

You have inserted the 3° message as "standard" message that I suppose is not a problem.

Best Regards

Marco

Flight group colors beyond 4

It's recently been discovered that the XWA game engine supports more flight group colors that four (http://www.xwaupgrade.com/phpBB3/viewtopic.php?p=154222#p154222). Currently the only way to access this functionality is to use a hook by JeremyaFr, or edit the binary of the mission file directly. This request is to expose this functionality in Yogeme by replacing the 4-option dropdown with a text field for values 0-255 (or whatever the range is for that field in the .tie format).

This would dovetail well with the future opt loading support, as the combination would allow you to preview the settings you've selected.

Features for first time visitors

  • Consider adding screenshots to readme.md.
  • Consider adding demo/example files for each type of mission file in a folder named demo. I wanted to load some for Tie Fighter to see how the program works.
  • edit: Mentioning the yoegme.chm in the readme.md would be good too. I am not familiar with .chm files so I didn't know that was clickable. It is packed with screenshots and great information.

I'm eager to explore the program. Little things like this would make it easier : )

Test function in nondefault installation directory

In a multiple-installation environment as discussed in this thread, the test function (which, as an aside, might be better presented as a button rather than a non-menu entry in the menu bar) always uses the XWingAlliance.exe in the default installation directory rather than the one in the installation area where the mission being edited resides. This results in some confusing and inconvenient behavior, since the mission loaded (if it loads at all) won't be the one you're editing.

Resizing Windows

Having the ability to freely rescale windows would allow for a modifiable workspace.

[Imformation] Edit all mission goal string messages

Hi Mike,

Please excuse me I need a information:

In this file there is a mission goal string: "Frigate Meteor: not destroyed"

1b22m1xvt.zip

I have translated this file at 95-99% but I have not understand where I can edit this string to translate it.

If I open this file with notepad see this text, but francally I don't like use notepad to operations like this.

Can you please tell me how I can edit this string ?

Best Regards

XWA, Exit confirm dialog is shown twice

When you close the window, the confirm dialog is shown twice.

How to reproduce the issue:

  • open YOGEME.exe v1.2.5
  • select XWA Platform
  • close the window
  • click Yes

XW readout(?) errors

In T5M11B CRV Nightrider has a formation "Double Astern" read by yogeme. However, in the game it looks like a stack.
In T5M12 TRN Kappa arrival trigger reads as delay 13 min 0 sec. In the game they arrive ~30 sec after the FRT has been destroyed.
yogeme v1.11.1.35382. ('nuclear' uninstall AV false positive present.)

Bug on wavform

Hi Mike,

There is a bug on wav form that crash if the mission or battle is > 9:

			_frontend = _wave + "FrontEnd\\" + Path.GetFileNameWithoutExtension(_mission.MissionFileName).Substring(1).Remove(4) + "\\";
			_battleNumber = int.Parse(Directory.GetParent(_frontend).Name.Substring(1, 1));
			_missionNumber = int.Parse(Directory.GetParent(_frontend).Name.Substring(3, 1));

You work on fixed chars: Remove(4) and when you convert to int if the mission is > 9 you get a letter and this cause exception.

So if you do something like this for example::

FileNoChars = Path.GetFileNameWithoutExtension(_mission.MissionFileName).Replace("B", " ").Replace("M"," ");

_battleNumber =FileNoChars.Split(FileNoChars, " ")[1];
_missionNumber =FileNoChars.Split(FileNoChars, " ")[2];

This is only a pseudo code to explain the concept.

Hope this help.

Some mission lose the message pause after save

Hi Mike,

In the attached mission
1b14m1hf1tf.zip
.

After save and don't change nothing the message times are showed without pause.

The original file that I have attached play 4/5 messages and after stop and wait the events.

After save, all messages are play without paused and without wait any event.

Can you check please ?

Thanks !

Briefing summary duplicate

Hi Mike,

Just tested the last updated version and I have found a strange thing:

strange_briefing_summary.zip

In the briefing summary the last line is a duplicate of the first line.

I don't known why.

Can you check please ?

Apart this another secondary situation that is not very important, but can be useful if is possible fix it: In all conversions the first briefing string of array is always "Empty" and start from the 2nd. The "Allied Conversion" start from first. This cause difference from audio wav file names between the 2 conversions (I need to rename all audio files). However I repeat this is secondary and not important.

Best Regards

Marco

NullReferenceException in XwaHookDialog ctor

Reported by Darksaber at the XWAUP forum: YOGEME by JaggedFel

In XwaHookDialog.cs, there is this code:

_fileName = mission.MissionPath.Replace(".tie", ".ini");
...
StreamReader srMission = null;
if (File.Exists(_fileName)) srMission = new StreamReader(_fileName);if (srMission != null)
{
    #region read
    …
    #endregion
}

srMission.Close();

When the ini file doesn't exist, srMission is null and a NRE is thrown at srMission.Close().

To fix the issue, place srMission.Close(); at the end of the if (srMission != null) block.

Live Backdrop selector

In the same vein of using JeremyaFr's OPT viewer to somehow display installed opts on the map, a dat viewer that allows you to select your dat files for backdrops, reads them in a live sense and then spreads them out in a pallete like Allied would be nice, features would include a button to swap between all the available shadow states at once as well.

YOGEME error upon start

I get this error when opening a BOP mission:
yogemeerror

I can reproduce this by opening an Xwing mission first, then attempting to open a BOP mission.

Deleting the Settings.dat file fixes it for a time until I do the above again.

Message Audio feature

Primarily for XWA, add support to change the WAV files pertaining to a mission:

  • In-flight messages
  • End-of-mission messages
  • Pre-briefing chatter (usually the "hey we're going to do something!" from Emkay)
  • Mission Description (pre-briefing text shown in Family missions)
  • Briefing audio
  • Mission Success

Old X-Wing Conversion 4.0 to XWA

Hi,

Seem that the old "X-Wing Conversion 4.0" work partially in XWA

https://forums.xwaupgrade.com/viewtopic.php?f=15&p=179175#p179175

But If I load a old pilot of "X-Wing Conversion" the missions don't load.

Do you known if is possible port the old "X-Wing Conversion" missions and pilots to XWA ?

Is possible do a batch compatibility fix converter that bypass the crash ?

I have count >150 missions and if is possible solve the problem with a easy batch fix, can be very usefull.

xwing conversion order seem different

Hi Mike,

Today I have complete other tests and my impression is that there is some difference between original files:

order4

Here there is a % difference (50% and 75%).

In this case my impression is allied conversion seem wrong I ask your confirmation:

orders2

Here all details:

difference.zip

Thank you !

Marco

Escort order additional functionality

The top "meaningless" variable on the Escort order is actually an anchor point. If you want to add in this functionality I can continue my research and verify all the iffy ones. See my thread here.

http://www.xwaupgrade.com/phpBB3/viewtopic.php?f=9&t=10819#p144972

Here's the basics as they apply to ALLiED

The bottom left "No Effect?" setting for the escort (prevent boarding) order should be called "Position in relation to escortee", or "anchor point". Setting the escort's formation like normal will give it that formation with the following desired "anchor point" or "no effect?" setting in relation to the escortee. With some testing I was able to replicate this formation [https://i.imgur.com/NANrx2c.png] with the following settings.

44 - Far trail
27 - lead escort centered on escortee (causes collisions)
26 - right low rear
25 - Low rear ***
24 - Left low rear
23 - Right low
22 - Low centered on the number 1 escort
21 - Left low
20 - Like 11 but low
19 - Low "vic", escortee in center **** (this translates to front low)
18 - Like 9 but low.
17 - Right rear ****
16 - rear *****
15 - Left rear *****
14 - Unknown Formation (Vic Right?)
13 - Single point? (Causes player collisions)
12 - Left rear ?
11 - Vic, but the escortee is wedged between the number 3 and number 5 slot, if you consider the lead escort as 1. (This translates to lead escort anchored front right)
10 - Vic, escortee may be directly behind 1 slot. (Results in player collision)
9 - Vic, but the escortee is wedged between the number 2 and number 4 slot, if you consider the lead escort as 1. (This translates to lead escort anchored front left)
8 - Right high rear
7 - High rear
6 - Left high rear
5 - Right high
4 - High vic, escortee in center ***** (this translates to front high)
3 - Left high
2 - Like 11 but high
1 - Similar to 4
0 - Like 9 but High

xwing conversion missing data

Hi Mike,

I have converted different files from xwing to xwa here one example:

test_YOGEME.zip

and I see there are some missing informations from original xwing file.

For example: missing goals description, the mission description is hide, etc...

I general I see "Waylon" conversion show more informations some are probably added manually and other are missing.

The goals conditions of "Waylon" and "YOGEME" conversion are differents I don't known what is the correct conversion.

In the "YOGEME" briefing I don't see the ships, while in "Waylon" I see correctly the ships.

I ask you if you can do a quick verify to check if is possible extract more informations by original file and if the conditions are correct.

Thanks !

Information about wrong conversion

Hi Mike,

Please excuse me for disturb again.

I tring to fix some wrong conversion on xwing.

Attached there is the original version and the converted version.

xwing_mission_2.zip

In the briefing there are wrong text but I think there is an error in some tags (Here there is no clear text tag).

The message events are shorter but in the briefing I see the some result but the summary show only one message.

Do you known where there is the error ?

Thanks !

xvt conversion to xwing alliance

HI Michael,

I have tried to convert one original mission file from from xvt to xwa.

But unfortunatenly don't load this file (the game exit while trying to load the file)

Attached the output file.
output (xwing alliance).zip

Do you known if your converter is compatible with the last xwa update ?

Thanks !

Marco

Waypoint y-coord inversion issue

On the waypoint tab, the y-coordinate is inverted for the startpoints and hyperspace point (so that positions above the origin are positive values, opposite of native), but the inversion is missing for the orders waypoints. This affects both the numerical fields and the map display.

xwing conversion missing data

Hi Mike,

I have converted different files from xwing to xwa here one example:

test_YOGEME.zip

and I see there are some missing informations from original xwing file.

For example: missing goals description, the mission description is hide, etc...

I general I see "Waylon" conversion show more informations some are probably added manually and other are missing.

The goals conditions of "Waylon" and "YOGEME" conversion are differents I don't known what is the correct conversion.

I ask you if you can do a quick verify to check if is possible extract more informations by original file and if the conditions are correct.

Thanks !

Add support for Pre Tie 95 games

I know this is called "Ye Olde GALACTIC EMPIRE Mission Editor", but I'd really appreciate it if you supported every version of X-Wing (DOS Floppy, DOS Floppy with Expansions, DOS CD, Mac CD, Win95) as well as the versions of Tie Fighter you currently don't support (DOS Floppy, DOS Floppy with Expansions, DOS CD, Mac CD)

This might be one of the only open source editors for the X-Wing series, and i'd love it if it could edit all of them.

Crash on first run if games are not present or not completely installed

I attempted to launch the 1.62 release build, but it would fail silently.

Built from source instead, and found that the initial settings write is throwing ArgumentNullException if BoP is not found (in Settings.cs:465).

This then leads to writing an incomplete settings file which will cause settings load to fail on subsequent attempts.

Similar issue (at Settings.cs:491) if XWA is not completely installed (in this case, I had the files present from the Steam version but initial setup (which adds all the required registry keys) was not done.

Work reduction widgets.

  1. (XWA) Having a Super backdrops star field auto population widget to add all the backdrops in the right spots with the right settings would be a nice addon widget and work flow reducer. Until such time that someone figures out how to make the default starfield brighter and more populated those .DAT file "matte painting" starfields are really part of the editing experience now.

  2. A similar hyperbouy wizard to ALLiED would also be good.

There are a lot of functions in ALLiED I am just now learning to use in my almost 20 years of off and on again use. Flightgroup and mission order clipboards are amazing. These types of features will set YOGEME apart. If the editor can do everything ALLiED can do, and then later even more, it is likely something that can replace ALLiED all together. Amazing work so far. Still amazes me someone actually tried this.

Importing OPTs

Not sure if I saw you mention this at some point in the XWAup forums, but I do think getting the editor to pull OPT files for display in the editor instead of icons, or even hard coded wireframes like in ALLiED would drastically increase this editor's value and usability.

v1.2.6 Release: missing YOGEME.exe.config

The file YOGEME.exe.config is missing in YOGEME_v1.2.6.zip. That causes a FileNotFoundException exception.
Dropping YOGEME.exe.config from YOGEME_v1.2.5.zip solves the issue.

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