An 2D Tiled Multi-plattform Game Framework based on LibGDX
This is an add on to the mobile framework LibGDX. It is based on the idea to simply develop mobile games in an desktop environment. It is made to create two-dimensional games that consist of an (tiled) map and multiple entities on this map.
- Tiled map system
- Entity system
- Tiled Map editor support (load a map from an TMX file)
- 2D collision detection
- simple framerate-independent movement of entities
- pretty in-depth on-screen debug system
- menu system
- loading dynamic menu layouts from XML-like files (a little bit like Microsoft-WPF)
- external menu designer (absGDX-menudesigner)
more info coming soon-ish