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A tutorial series on the ways you can build modular game worlds using tilemaps in Phaser 3.

Home Page: https://www.mikewesthad.com/blog

JavaScript 93.23% HTML 6.77%

phaser-3-tilemap-blog-posts's Introduction

Tilemaps in Phaser 3

A tutorial series on the ways you can build modular game worlds using tilemaps in Phaser 3. It has been updated as of 8/13/21 to use the latest version of Phaser v3.55.2 (and other libraries).

  • Post #1 Static Maps: link
  • Post #2 Dynamic Platformer: link
  • Post #3 Procedural Dungeon: link
  • Post #4 Meet Matter: link
  • Post #5 Matter Physics Platformer: link

Running Examples Locally

Looking to run the examples locally? Clone or download the repository. Make sure you have node installed. Open a terminal in the repository folder and run:

npm install

This will install the needed dependencies. Then you can run:

npm run serve

This will open up a browser with the examples served up.

License & Attribution

See licenses.md for the licenses & attributions for the various components of this repository - the game assets, the code examples and the blog posts themselves.

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phaser-3-tilemap-blog-posts's Issues

After "Modularizing" is introduced, index.js -> const game is undefined in console

First off, thanks for the tutorials! I'm learning a lot. After Post-2 Part 01, we step into 02-modules-demo. Afterwards, the console in google chrome sees game (From index.js const game = new Phaser.Game(config)) as undefined.

This might be just a "me" issue with something I do not understand. If that's the case, could you tell me how I can access my game objects / variables from the console so I can play with things on the go?

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