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Using Draco for Animated Point Cloud rendering.

Shell 0.59% CMake 0.16% C++ 9.30% Makefile 0.39% C 76.64% HTML 12.92%

dracoanimatedpointclouds's Introduction

DracoAnimatedPointClouds

Using Draco for Animated Point Cloud rendering.

Draco point clouds working in Unity with https://github.com/keijiro/Pcx over here: https://github.com/millerhooks/Pcx/tree/draco_support

Point Cloud File Formats

XYZ, XYZRGB, CGO, ASC, CATIA ASC, PLY (ASC), LAS, PTS

Animated Point Cloud File Formats

Existing Animated Point Cloud Tools

File Format Inspection & Conversion Tools

Point Cloud Capture

Point Cloud Display

https://github.com/keijiro/Pcx

Source Files

Discussion

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dracoanimatedpointclouds's Issues

original pcx update with draco

Hello
Do you think you are going to update your fork from pcx in order to implement the new pcx versions fom keijiro
The main missing feature is the implementation of the 3D texture in order to use the point cloud in the fx graph
Thanks !

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