Comments (6)
I closed the issue at caverealms since the remaining issue seems to be with mg (correct me if I'm wrong).
from mg.
I think the issue is with caverealm, since I think biomemap is not defined if the mapgen used does not support it. Since mg uses the "singlenode" mapgen, biomemap is not supported in it.
from mg.
Thanks, I'll check back in over there.
from mg.
If possible, I could use some more info to help the maintainers fix caverealms or subterrane:
I understand now that mg uses the singlenode mapgen. However:
- Does mg populate minetest.registered_biomes?
- Is there some way to get mg's biome name or ground node (such as "default:dirt_with_grass") at given x,y,z location or a location on the x-z ground plane (so subterrane can decorate "native" caves according to mg's ground as opposed to crashing or leaving out biome-specific decorations)?
I'll check in at the forum if there is not a simple answer.
from mg.
mg does not populate minetest.registered_biomes, and even completely ignores it if you fill it. Getting the ground node at a point is not easy, unfortunately -- I think the best to do is to use mg's get_biome_table and get_nearest_biome functions, as done in the code.
from mg.
ok thanks
from mg.
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from mg.