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Todoo!! Bouncing IMPROVEMENT

Instead of reversing the direction of the ball when it is bouncing X-wise, Check the X coordinates of the ball and the collided object and then you can see if the collided is to the left or the right.

Pseudo:

if(ball.x > collided.x) //Ball to the Left of the Collided
push ball to the left
else if(ball.x < collided.x)
push ball to the right

Toodoo List

Todoo:

  • Use more interfaces. //Started on it. Aka using Interfaces to automaticly call events.
  • Successfully use Reflection with LibGDX.

Boundaries for Bounceables are to much to the left or right.

Possible solutions:
* Distance check, Get the center of the rectangle, Compare distances of the possible collided block with the center location. If one of them are nearest then call the collide on that.
Possible reasons:
* Not breaking out of overlap check loop.
* The boundaries starts from a direction, either left tiles or right tiles maybe messing with the order can fix the problem

Status: Fixed
Distance check between the four boundaries and choosing the nearest boundary.

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