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interactive-book-godot's Issues

4.0 is here

Perhaps unexpectedly, it doesn't run at all in 4.0, the current release. This is an exceptional project and I wondered if there was any realm in which it was to be updated to 4.0!

Random swithing of pages because collision issue

I looked at the sample scene where switching pages is quite random. The reason is that the ray can collide accidentally with nearby collision boxes. Maybe if you use a player camera with a variable angle, this will not be a problem, but with the book camera aimed at 90 degrees to the collision boxes is. Here is a simple method that I just tested to avoid this issue:

func _on_StaticBody_input_event(camera, event, position, normal, shape_idx):
	
if event is InputEventMouseButton :
		if(shape_idx == 0):
			turn_left()
		if(shape_idx == 1):
			turn_right()

Some queries

First of all .. amazing job

I have some questions, could you help me

i) when I export it to html, it generates a VR application. How do I generate the one you show in the youtube video?
ii) As you make it load the image, I put them in the path, but on the web it did not work for me. Should I put the address as a URL?
iii) Did you mention an exit menu, how do I show it?

thanks and again ... amazing job
Greetings

Detect mobile and set ImageTexture flags accordingly

Currently ImageTexture flags are set to 4, the default value is 7. That's because the default flags don't work on Android (causing a black rectangle instead). This could be improved by detecting the environment and setting flags either to default (on desktop) or to a reduced set (on mobile).

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