Comments (5)
I don't know if having them in the INI solves any problems and probably would create more confusion.
I do like the idea of the core config data being plain text instead of a blob of binary data. All the information is in the confstr to do it and it would make the config data more resilient to core changes. The CPU and diskspace costs aren't significant. If people did want to manage settings with some external script then it would be more practical with text than binary.
from main_mister.
Do you mean, user is ready to play the arcade core but too lazy to enter OSD settings once?
MiSTer doesn't allow to manage the same settings from both INI and OSD. Settings are controlled in either one place or another, not both.
Besides that, there are already enough problems with settings. Users download packs with many settings pre-made, then come to me to complain that something misbehaves while it's simply some settings are changed.
It's better if core would load in default fail-safe settings at beginning, and if something is not right, then user will adjust. It's not a problem to adjust the settings in core you supposed to use.
from main_mister.
I think that the user experience would be better if they adjust settings for their TV once for as many cores as possible.
A general way of being able to modify core settings in the ini file looks like a very convenient extension for everyone. Including people making download packs.
Thank for sharing your thoughts on this. I'll keep an eye open in case this is re-considered in the future.
from main_mister.
Yes and no. Sometimes options get renamed or values added/deleted. This will give confusion too. While in blob, names aren't matter.
from main_mister.
Regarding the cfg/blob discussion, couldn't you do it instead like this for instance --> https://github.com/MiSTer-devel/Arcade-Joust2_MiSTer/blob/master/Arcade-Joust2.sv#L214-L224
...
[2]Orientation=Horz
[5:3]Scandoubler FX=None
[9:8]Aspect ratio=[ARC1]
...
The names would be ignored by parsing, it's merely there for the user, just the status bits are considered by the program and the corresponding value.
from main_mister.
Related Issues (20)
- PSX Core [PSX_20230503] - Games on External Issue HOT 2
- Launching PS1 game with setname defined in an MGL causes disc to not be loaded HOT 2
- MiSTer_example.ini installed on fresh install instead of MiSTer.ini HOT 1
- Please remove. Sorry. HOT 2
- Controller inputs are ignored for a few seconds following HDMI video mode change HOT 18
- High Score Save in core menu (alt+F12) HOT 1
- USB device (re-)connection issue HOT 4
- vscale_border is ignored in square resolution(s) HOT 8
- Why doesn't the memory reading via SPI work correctly? HOT 2
- Integer scaling modes work incorrectly on a 4:3 display HOT 1
- MGL: setname and uart configs HOT 3
- v3.0 sdram does not have any circuit protection HOT 2
- Feature request: Interlaced modelines for 480i support with CRT's
- Feature Request: Enhanced patch support HOT 4
- GPIO1 DAC volume issue? HOT 1
- Keymapping can't be cleared (e.g. C64) HOT 1
- Ability to hide/disable OSD menu on boot. HOT 2
- Feature Request: mouse accel HOT 2
- Neo Geo game lags HOT 6
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from main_mister.