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chat-unity's Issues

Demo scene has DllNotFoundException

  1. Download chat-unity and the interactive-unity-plugin for mixer into one project.
  2. Open Demo scene and setup the Mixer editor window with a OAuth Client ID and Version ID.
  3. Close the window and press Play in the Demo.
  4. Set up the proj with mixer.com/go
  5. Join your own stream.
  6. Notice red error DllNotFoundException.

Plugins: Failed to load 'Assets/MixerInteractive/Source/DLLs/Win32/x64/simplewebsocket.dll' with error 'The specified module could not be found. '. Microsoft.Websocket:Open(Uri) (at Assets/MixerInteractive/Source/DLLs/Websocket.cs:129) <InitializeCoRoutine>c__Iterator1:MoveNext() (at Assets/MixerChat/Scripts/MixerChat.cs:113) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

and

DllNotFoundException: simplewebsocket Microsoft.Websocket.Open (System.Uri uri, System.Collections.Generic.Dictionary2[TKey,TValue] headers) (at Assets/MixerInteractive/Source/DLLs/Websocket.cs:135)
Microsoft.Websocket.Open (System.Uri uri) (at Assets/MixerInteractive/Source/DLLs/Websocket.cs:129)
MixerChat+c__Iterator1.MoveNext () (at Assets/MixerChat/Scripts/MixerChat.cs:113)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)`

Tested with Unity 2018.1.0b13. Scripting Runtime Version Stable (.NET 4.x Equivalent) or Legacy (.NET 3.5 Equivalent), Backend: Mono, Api Compatibility Level: .NET Standard 2.0.

Requires interactive-unity-plugin to Compile in Unity

Downloading this project and opening it in Unity 2017.3.1f1 will have compiler errors. Probably because it's referencing things in the other github project interactive-unity-plugin. Would be nice to have an FYI in the readme.

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