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Go port of the classic dopewars game, with 2D isometric graphics.

License: GNU General Public License v3.0

Go 87.79% Shell 0.44% Python 11.77%
ebiten game game-development go golang isometric isometric-graphics rpg

dopewars2d's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @mjholub
  • Iโ€™m mostly into backend programming, especially in context of decentralized systems and technologies, such as ActivityPub or IPFS. But I like writing me some lightweight and elegant frontend from time to time :)
  • I use Go often for my personal project for performance reasons mostly, but I like the DX of Elixir and Clojure even more.

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dopewars2d's Issues

Resolution detection not working

functions helpers.GetMaxX() helpers.GetMaxY() return 0 instead of screen dimensions. Faulty byte slice conversion probably.
There might be some higher level workaround, maybe in ebiten itself, read the docs fool.

Entity assets

Currently this is the project's main bottleneck. I can't work on it much further if all I can have is just some buildings. So need to find someone to contribute these or find something on itch.io.

NYC specific assets

Some basic building assets are ready (using some 3rd party stuff). We need to also add NYC specific ones as well, though.

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