Comments (8)
hi.... to work with this system in unity 5.x.x you need just erase that error line: AnimationUtility.SetAnimationType(xxxxx);
or hide it with //AnimationUtility.SetAnimationType()
maybe u get more errors but its enough to work ;)
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It works .... it works in unity 5 .... but it is not sure that no more errors ... I tried it in unity 5.1.2f1 and it works
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Yeah. I keep getting this error on Unity5:
mmd-for-unity-proj-mmd-for-unity-de6d097/Editor/MMDLoader/Private/VMDConverter.cs(556,42): error CS0619: UnityEditor.AnimationUtility.SetAnimationType(UnityEngine.AnimationClip, UnityEditor.ModelImporterAnimationType)' is obsolete:
SetAnimationType is no longer supported'
Edit:
I guess I found the solution here alaa-eddine/Spriter2Unity@07e38b2
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daniellfranco
I'm so sorry. I'm bussy now. I don't have many time for implement Unity5 version.
I checked to run latest version in Unity4.6.
shadyueh
Thanks! I will make your information to reference.
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hi all.
I patched for Unity5. But, MMD for Unity still not rendering transparent shaders. I don't understand Unity5 shaders.
I lose no time in reporting. Thanks.
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Thank you. Much appreciated.
2015-08-18 9:23 GMT-04:00 Eiichi Takebuchi [email protected]:
hey all.
I patched for Unity5. But, MMD for Unity still not rendering transparent
shaders. I don't understand Unity5 shaders.
I lose no time in reporting. Thanks.—
Reply to this email directly or view it on GitHub
#41 (comment)
.
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Hi, any new updates?
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My vmd is not working, wonder if that is the problem if just simply comment out AnimationUtility.SetAnimationType()
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Related Issues (14)
- SerializableなConfigが環境によって読み込めないことに関して
- mecanim not woking correctly HOT 4
- toggle "use mecanim" to create avatar cause execption HOT 2
- Unity 4.5: Error CS0117
- CustomEditor(typeof(Object)) を使用することの欠点 HOT 3
- the wrong material
- Needs an update for Unity 5.4
- it would be interesting an external version of this tool
- obselete HOT 2
- some issues... HOT 1
- This project seems broken, I can help fix it if you point me to a few places HOT 4
- Drag in, so what?
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