An arcade-style platformer made for the Game Maker's Toolkit Jam over a period of 48 hours. It features high-speed dashing as a core mechanic. This is the post-jam version with some improvements to level generation and overall play experience.
badasher was developed using Unity and C#.
D - Dash.
Space - Dash.
Right Arrow - Dash.
You can double tap to boost your dash.
mmKALLL - Management, Coordination, Design, Programming
Elda - Programming, Design, Testing
ultineet - Graphics
Novi - Music and SFX