Comments (9)
I don't understand the question.
from pbrt-v2.
I see 3D noise, but no 4D noise, like OSL.
On Saturday, January 10, 2015, Matt Pharr [email protected] wrote:
I don't understand the question.
—
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#41 (comment).
from pbrt-v2.
Then it's probably safe to assume that there isn't an implementation of 4D noise in pbrt.
from pbrt-v2.
Can we put this in for v3?
On Sat, Jan 10, 2015 at 7:17 PM, Matt Pharr [email protected]
wrote:
Then it's probably safe to assume that there isn't an implementation of 4D
noise in pbrt.—
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#41 (comment).
from pbrt-v2.
It's probably not going to make v3 (that feature set is pretty much locked
down) but we can add it for v5
On Jan 11, 2015 7:26 AM, "John Davis" [email protected] wrote:
Can we put this in for v3?
On Sat, Jan 10, 2015 at 7:17 PM, Matt Pharr [email protected]
wrote:Then it's probably safe to assume that there isn't an implementation of
4D
noise in pbrt.—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).
from pbrt-v2.
Is the book still going to run $60?
On Sun, Jan 11, 2015 at 1:57 PM, Greg Humphreys [email protected]
wrote:
It's probably not going to make v3 (that feature set is pretty much locked
down) but we can add it for v5
On Jan 11, 2015 7:26 AM, "John Davis" [email protected] wrote:Can we put this in for v3?
On Sat, Jan 10, 2015 at 7:17 PM, Matt Pharr [email protected]
wrote:Then it's probably safe to assume that there isn't an implementation
of
4D
noise in pbrt.—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).
from pbrt-v2.
Sorry, we're not in charge of such things.
On Jan 11, 2015 3:31 PM, "John Davis" [email protected] wrote:
Is the book still going to run $60?
On Sun, Jan 11, 2015 at 1:57 PM, Greg Humphreys [email protected]
wrote:
It's probably not going to make v3 (that feature set is pretty much
locked
down) but we can add it for v5
On Jan 11, 2015 7:26 AM, "John Davis" [email protected] wrote:Can we put this in for v3?
On Sat, Jan 10, 2015 at 7:17 PM, Matt Pharr [email protected]
wrote:
Then it's probably safe to assume that there isn't an implementation
of
4D
noise in pbrt.—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).
from pbrt-v2.
Publisher is out of control. Why not publish yourself so more people can
afford the book?
On Sun, Jan 11, 2015 at 4:17 PM, Greg Humphreys [email protected]
wrote:
Sorry, we're not in charge of such things.
On Jan 11, 2015 3:31 PM, "John Davis" [email protected] wrote:Is the book still going to run $60?
On Sun, Jan 11, 2015 at 1:57 PM, Greg Humphreys <
[email protected]>wrote:
It's probably not going to make v3 (that feature set is pretty much
locked
down) but we can add it for v5
On Jan 11, 2015 7:26 AM, "John Davis" [email protected]
wrote:Can we put this in for v3?
On Sat, Jan 10, 2015 at 7:17 PM, Matt Pharr <
[email protected]>wrote:
Then it's probably safe to assume that there isn't an
implementation
of
4D
noise in pbrt.—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).
from pbrt-v2.
The book is already very inexpensive
On Jan 11, 2015 4:22 PM, "John Davis" [email protected] wrote:
Publisher is out of control. Why not publish yourself so more people can
afford the book?On Sun, Jan 11, 2015 at 4:17 PM, Greg Humphreys [email protected]
wrote:
Sorry, we're not in charge of such things.
On Jan 11, 2015 3:31 PM, "John Davis" [email protected] wrote:Is the book still going to run $60?
On Sun, Jan 11, 2015 at 1:57 PM, Greg Humphreys <
[email protected]>wrote:
It's probably not going to make v3 (that feature set is pretty much
locked
down) but we can add it for v5
On Jan 11, 2015 7:26 AM, "John Davis" [email protected]
wrote:Can we put this in for v3?
On Sat, Jan 10, 2015 at 7:17 PM, Matt Pharr <
[email protected]>wrote:
Then it's probably safe to assume that there isn't an
implementation
of
4D
noise in pbrt.—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).—
Reply to this email directly or view it on GitHub
#41 (comment).
from pbrt-v2.
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from pbrt-v2.