Another port of the Box2D physics engine to Android.
Rather than converting Box2D to Java, this port uses the Android NDK to compile the (almost) unaltered Box2D C code, and then provides a JNI wrapper around it for use in normal Android applications.
I'm working on the assumption that this will be faster than a pure Java port, but best wait until I've finished it all and have some measurements to prove or disprove that assumption...
In the meantime, why not have some ASCII art?
-=[ scaffolding to the moon ]=- 7/97
___
~* .'` _\
/ (o/ *
* | _\ *
\ '==. *
jgs * '.____\ ~*
* ~*
*
\O
* |\
/|
|____\|___|
|`'-.:.-'`|
|_.-':'-._|
O|----:----|
/_|`'-.:.-'`|
\/|_.-':'-._|
\|----:----|
|`'-.:.-'`|
|_.-':'-._|
|----:----|
|`'-.:.-'`|
|_.-':'-._|
|----:----|
|`'-.:.-'`|
|_.-':'-._|
|----:----|
|`'-.:.-'`|
|_.-':'-._|
|----:----|
|`'-.:.-'`|
|_.-':'-._|
jgs |----:----|