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achievements's Introduction

Mindustry Achievements

An overcomplicated achievement framework and a standalone mod at the same time.

The functionality of this project is split into 3 different modules:

Subproject: Module:
core The achievement framework. Must never be used as an implementation dependency, on;y compileOnly!
gui Contains an achievement tree dialog and various related stuff necessary to display the achievements the player has.
mod-src Includes some built-in achievements and creates the hud button/settings stuff.

TODO

  • Much more achievements (at least 50 serpulo ones are needed before creating a release)
  • More objectives and more objective events / notifications
  • Create an annotation processor for listeners of ObjectiveEvents / ObjectiveNotifications
  • Custom icons for achievements
  • Add an objective that requires the player to play in a specific environment

TOFIX

  • Fix updating objectives being able to complete their parents before unlocking them
  • Fix EitherObjective not completing & breaking when one of the subobjectives is met

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