Related Issues (20)
- Special effects display abnormal when upgrading from 3.x to 4.x HOT 11
- Assertion failed on expression: 'ps->array_size()' HOT 3
- Rect Mask not working on Mobile Build but in Unity Editor HOT 1
- The changes made to the material used by the ParticleSystem are not immediately reflected HOT 1
- Support bakable renderer
- Support IMeshModifier HOT 1
- Improve performance
- Update Editor
- Incorrect rendering of World-space simulated particles while animating scale HOT 3
- Control particle position form script. HOT 3
- ParticleUI component breaks with "Fix any compile errors" HOT 4
- "[generated]" GameObjects on the hierarchy is disturbing HOT 2
- Max particle size is limited to camera's orthographic size halved in Screen Space - Camera HOT 5
- Unintended scaling occurs when AutoScalingMode=UIParticle and ScalingMode=Local HOT 1
- Is custom simulation space broken? HOT 1
- If only Trail Material is used, it will not be displayed HOT 3
- Particle size too small due to auto scaling HOT 5
- Play on awake checkbox doesn't work HOT 1
- Some UIParticleRenderer HideFlags were set to None but some were set to HideAndDontSave HOT 1
- Particles Issue IOS HOT 1
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from particleeffectforugui.