- Assemble
Buildfile.event
by Event Assembler or refer to Ultimate Tutorial.
- Correctly install DevkitPro and open Msys2 in
DrawCgCore/
, thensh build.sh
.
Function in DrawCgCore.c
mainly refer to 0x800E7D0 of FE8U, which is draw CGs routine in Vanilla.
The Gfx/TSA/Pal are all exported by FEBuilder -> Image Editor -> BackGround -> Graphics Editor -> Data Dump
.
Now I can correctly draw the gfx on screen. But have no idea to Show the background and lightning at the same time.In addition, I currently have no way to show Lightning in front of units, which is just like what I made on reference to TSA Anime before.
I feel that these problems are no longer something I can solve, so I decided to temporarily stop researching on this issue. I have sorted out the part of the picture display program, so that you can easily handle it and do further research.
- 2021.10.06 Update the decomp of function
void BgMap_ApplyTsa(u16* dest, const u16* src, u16 tileBase);