ArmorPaint is a software for 3D PBR texture painting - check out the manual.
Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are currently paid to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!
Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler (Visual Studio - Windows, clang + deps - Linux, Xcode - macOS), nodejs and git installed. Learn more about Kha, Kinc and Krom.
git clone --recursive https://github.com/armory3d/armorpaint
cd armorpaint
# Windows
node Kromx/make -g direct3d11
cd Kromx
# Unpack `V8\Libraries\win32\release\v8_monolith.7z` using 7-Zip (exceeds 100MB)
node Kinc/make -g direct3d11
# Open generated Visual Studio project
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build for x64 & release
# Linux
node Kromx/make -g opengl
cd Kromx
node Kinc/make -g opengl --compiler clang --compile
cd Deployment
strip Krom
./Krom ../../build/krom
# macOS
node Kromx/make -g opengl
cd Kromx
node Kinc/make -g opengl
# Open generated Xcode project
# Set command-line arguments to `armorpaint_repo/build/krom`
# Add `path/to/Kromx/V8/Libraries/macos/release` into Library Search Paths
# Build
# Updating cloned repository
git pull origin master
git submodule update --init --recursive