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Adversarial Search on (m, n, k)-games

For this coursework you have to implement adversarial search by Minimax and α-β pruning to play (m, n, k)-games. An (m, n, k)-game is a board game in which two players, Max and Min, take turns in placing Xs (Max) and Os (Min) on an m × n board, the winner being the player who first gets k Xs (resp. Os) in a row, horizontally, vertically, or diagonally. Thus, tic-tac-toe is the (3, 3, 3)-game. More information can be found at https://en.wikipedia.org/wiki/M,n,k-game

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