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Character: TupiTree about taelinarena HOT 10 CLOSED

moonad avatar moonad commented on July 2, 2024 3
Character: TupiTree

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Comments (10)

Trixtontrix avatar Trixtontrix commented on July 2, 2024 1

Good night, below is a summary of the development of the Tupitree character in the days before the creation of this Issue. I started with concept art and adaptation to pixel art at 40 pixels in height, created the concept I modeled the character in SpriteStack in a basic pose, with the model ready I started the animations, Idle, hurt and walking.
In these processes I worked a total of 23 hours and 10 minutes

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Trixtontrix avatar Trixtontrix commented on July 2, 2024 1

Good night again :), below are the images of the work done today.
Creating the Issue I worked on the idea and concept of Dash's movements and
attack ability. I adjusted a frame of the walking cycle and organized the files for sending.
Total hours worked 8 hours and 10 minutes(8:10).
pasta dos arquivos para o Issue
concept ataque 02
concept ataque 03
ajust animação walk antigo
ajust animação walk novo
winzip dos arquivos de walk cycle

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Trixtontrix avatar Trixtontrix commented on July 2, 2024 1

Daily: 01 February 2020
Good night today I worked on the animation of "Ultimate Nature's Revenge "by Tupitree was hard work but I really liked the result.
Working hours: 9 hours and 50 minutes
![v2 mais lento](https://user-images.githubusercontent.com/59988302/73600691-b4aadf80-4532-
print

v2 mais lento

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Trixtontrix avatar Trixtontrix commented on July 2, 2024 1

Daily:
Good night, today February 3, 2020 with more practice in the Magick voxel program I developed the two missing attack skills, Pointed root, Entangling and did the "Block" animation and redid the walk cycle.
I spent 12 hours in this process.
Pointed root
corrigida 12fps

Entangling
skil 3 em ação a 24fps

Block
Block 12fps

New walk cycle

v5 12 fps

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Trixtontrix avatar Trixtontrix commented on July 2, 2024 1

daiy
good afternoon, finished the issue of Tupitree, today I worked on the animation of taunt and hurt, and made the final adjustments to the files.
hours worked 4 hours.
Total hours of issue:
74 hours 10min worked.

Taunt animation
Taunt gif
hurt pose
hurt

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Trixtontrix avatar Trixtontrix commented on July 2, 2024

@MaisaMilena
@MaiaVictor
por favor deem uma olhada.

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VictorTaelin avatar VictorTaelin commented on July 2, 2024

@Trixtontrix superb work with the issue, amazing. Thanks for the concept arts, references, drawings, etc. Everything is stellar 👏

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Trixtontrix avatar Trixtontrix commented on July 2, 2024

@Trixtontrix superb work with the issue, amazing. Thanks for the concept arts, references, drawings, etc. Everything is stellar 👏

Thanks, i'm doing the best i can for the project, let's shine Taelin Arena !!!

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VictorTaelin avatar VictorTaelin commented on July 2, 2024

Approved for development under the standard terms of an initial project.

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Trixtontrix avatar Trixtontrix commented on July 2, 2024

Daily
Good night, today the work started early and complicated, I redid the Tupitree model in MagicaVoxel because I was using SpriteStack and I redid the animation of "Idle". I spent 4 hours on it.
daily 30 01

Then I started to animate the "Vine whip" skill and managed to complete it. I spend 13 hours on it.
final costas mais lento
final mais lento 100 milissegundos

Were a total of 17 hours worked today

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