Comments (20)
21, 23 and 24 of February
Hours worked: 4h13m
Worked on fixing some issues on the .zip file of Konan(asked by Maisa) and started working on the base model for Zed.
Total worked hours: 4h13m
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25 of February
Hours worked: 2h
Finished Zed's base model, having two options, although tending to the first one
Total worked hours: 6h13
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26 of February
Hours worked: 2h43m
Changed a little bit of the base model for Zed, made a basic shadow model(and also its despawn animation), an Idle animation and started a Run animation.
Zed:
Total worked hours: 8h56m
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I helped on the creation of the gameplay
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27 of February
Hours worked: 2h16m,
Changed a little bit of the running sprite and figured the legs movement.
Total worked hours:11h12m
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28 of February
Hours worked: 5h
Worked on finishin Zed's run animation and starting his "Living Shadow" cast animation.
Run:
Total worked hours: 16h12m
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03 of March
Today I just worked on starting and finishing Zed's taunt animation, came back to him, after fixing Konan and Min animations.
Hours worked: 2h9m
Total worked hours: 18h21m
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March 4th
Worked on drawing some concept arts of Mononoke's issue(wille be posted on her issue), for Zed, did some minor fixes on his taunt animation and started doing his ultimate "Death Mark" cast animation.
Ultimate(still on early development):
Hours worked: 4h9m(~2h on Mononoke drawings and 2h on Zed animations)
Total worked hours:22h30m
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March 5th
Worked on changing the ultimate cast animation to be more natural, tried some motion blur on it, did the death mark animation, when an enemy is hit and drew a full body concept art of Mononoke, which will be posted on her issue.
Hours worked: 4h33m(~2h on Mononoke drawings)
Total worked hours: 27h3m
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March 6h
Worked on doing a first sketch on Zed's ultimate effect, still needs work onto it, and drew another concept art of Mononoke, which is already posted on her issue. Used approximately 1h on which character.
Hours worked: 2h22m
Total worked hours: 29h25m
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March 7th
Worked on changing a lot of Zed's ult cast animation, both his shadows running to the target and the mark that appears on the enemy, meaning that Zed hit his skill. Also updated the gifs on this issue to be on a different color and all on the same angle, will be doing this to all animations.
Hours worked: 3h30
Total worked hours 32h55m
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March 12th
Worked on sketching a new Knight OC, for future development, finished the "Razor Shuriken" teleport animation, and its mark, and started doing the "Shadow Slash" animation.
Zed:
-Razor Shuriken:
-Shadow Slash:
Hours worked: 5h13m
Total worked hours: 49h30m
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Approved for work.
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March 9th
Worked on doing some sketches of a new pokemon-like original character, for future development, and worked a lot on starting Zed's "Razor Shuriken" both cast and effect animation. Also worked on doing some gamedev writing for the game, all shared on the Discord Channel.
Hours worked: 5h27m
Total worked hours: 38h22m
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March 10th
Worked on improving a little bit of the cast and effect animations of Razor Shuriken, and started working on the mark and the blink effect. Also sketched a little bit of my OC character.
Nameless character sketches:
Razor Shuriken:
-Cast
-Effect
-Blink
Hours worked: 4h42m
Total worked hours: 43h4m
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March 11th
Only had time to sketch the same character I was doing before, with a different concept.
Hours worked: 1h13m
Total worked hours:44h17m
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March 13th and 15th
Just sketched a little bit at school and changed a little bit of "Shadow Slash" frames, nothing visible.
Hours worked: 1h25m
Total worked hours: 50h55m
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@LordEtrius please watch this issue
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March 16th
Finished the concept art for Hypish and discussed its abilities with @chanceone126, the issue for him will be available in a while. Also changed a little bit of Zed's "Shadow Cast" animation, changing it to be 3 sepparate animations, instead of a combo.
Zed's "Shadow Slash"
1st Attack
Hours worked: 3h40
Total worked hours: 59h35m
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March 18th
Finished the "Shadow Slash" animation(already on the issue), finished the effect animation of "Comptent for the Weak" and rendered all the animations for this issue.
Effect animation for "Comptent for the Weak":
Hours worked: 5h10m
Total worked hours: 64h45m
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