Comments (11)
wip_01
hours worked: 4 hours
- today i worked on the jinx model, and some guns.
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wip_02
hours worked: 10 hours and 10 minutes
today i worked on the idle animation and also the walkcycle blockout
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wip_03
worked hours: 16h5m
i update some gif references (frame by frame)
- super_ultra_mega_missile_of_death_projectile
- super_ultra_mega_missile_of_death_cast_animation
- pow_cast_animation
- flaming_bite_cast_animation
- zap_cast_animation
[WALK]
- walk cycle fineshed
[MIDDLE] Flaming Bite!
- flaming_bite_trap_idle
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
- super_ultra_mega_missile_of_death_projectile
[MISC]
- updated the rocket model
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wip_04
worked hours: 22:15
i fineshed the most of the simple animations and i'm ready to start the most complex ones (cast animations)
[MIDDLE] Flaming Bite!
- trap hitting the floor
- trap animation end
Hurt
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
- missile refine
[SHIFT] Cheer up!
- cheer up velocity lines (still unfinished)
[LEFT] POW!
- missile little explosion (when collide)
[Q] ZAP!
- zap projectile path
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wip_05
hours worked: 27 hours and 45 minutes
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
- collision explosion
[Q] ZAP!
- blockout of the cast animation
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wip_06
worked hours: 31:15
[SHIFT] Cheer up!
- fineshed animation
[Q] ZAP!
- zap cast animation (still unfinished)
[LEFT] Gatling
- cast animation
- projectile
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wip_07
hours worked: 38 hours and 45 minutes
[Q] ZAP!
- zap cast animation (finished)
[LEFT] Gatling
- cast animation (retouch)
[LEFT] POW!
- cast animation
[MIDDLE] Flaming Bite!
- cast animation
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
- cast animation (wip)
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wip_08
hours worked: 44 hours and 45 minutes
[TAUNT]
- taunt animation
reference:
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
- cast animation
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for the jinx character, i think it was done.
what do you think ?
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Approved for work!
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I think so. You did an amazing job on her.
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- can't import fm
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