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assetmanager's Introduction

Asset Manager

Project meant to make common tasks around assets easier to do. Exposes a cli currently to interact.

Current Commands

  1. pack
    • Pack a directory of images to one spritesheet
    • generate a ron file detailing sprite locations
    • Uses sheep packager
  2. strip
    • Iterates over images and outputs a separate directory of images without extra transparency.
    • Determines the perfect bounding box which still contains all non-zero alpha pixel values

assetmanager's People

Contributors

morgannesbitt avatar

Watchers

James Cloos avatar

assetmanager's Issues

Strip transparency from image

  • Have a way to tell the program where images are located

  • bottom / center etc

  • Specify a common bounding box

  • Load Image by most common medium length

  • If there is no transparency in boundaries, go up a bounding box

  • If there is transparency, calculate new bounding box, crop and save

Nice to have:

  • Read in first 5/10 images and output common bounding boxes

Separate into cli and lib?

Separating into a cli and lib could make it easier for people to import certain functions and use them.
e.g.
A particle editor could load in a texture and show what it looks like with normal map?

Pack images with tags

Add tags to amethyst format, like file name so you can query images in a SpriteSheet without knowing index

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