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Unity DYNAMIC Shaders- Rain/Wetness- Book of the Dead Intergration

rain shadergraph shaders unity3d untiy wetness 3d 3d-models shader

unity-dynamic-shader-rain-wetness-book-of-the-dead-intergration's Introduction

MoveRotateResize Presets...

DYNAMIC-Shaders- Rain/Wetness (Book of the Dead Intergration Demo)

Features

This Demo showcases my DYNAMIC: Rain/Wetness shaders

  • Covers gameobjects in Rain/Wetness
  • Coverage can be controlled using my DYNAMIC- Weather Manager, or via Enviro- Sky and Weather Intergration
  • Vegetation Wind using Book of the Dead's wind shader
  • Built-In Support for Vegetation Studio: Instanced Indirect Shader

Demo:

The Island

Before

The Island

After

The Island

Realtime Lighting:

The Island

Wind:

The Island

Links

Unity Store: DYNMAIC: Shaders- Rain/Wetness
Unity Store: DYNMAIC: Shaders Demo- Rain/Wetness (Book of the Dead Intergration)

How to Use

  • Download File
  • Run DYNAMIC RainWetness Demo.exe

Controls

  • WASD to Move
  • Mouse to Look
  • Space to Jump
  • C to Crouch
  • F1 to change from Sunny to Rainy Weather
  • F2 to
  • F3 to Freeze/Unfreeze Time

PLEASE READ

Change Logs

Disclaimer

  • Book of the Dead: Unity Companion License

Copyright

  • Published by: MoveRotateResize
  • Created by: Gregory Wells-Bruneau

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