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INACTIVE - http://mzl.la/ghe-archive - Simple Web Canvas Game Template

JavaScript 98.48% HTML 0.62% CSS 0.90%
inactive unmaintained

webgamestub's People

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webgamestub's Issues

Test volo appcache

Make sure that the provided instructions in the readme work in both local and internet mode in chrome and firefox, spinning off other issues as needed

"volo appcache" sometimes leaves apps in non-working state

It's not totally clear what causes this. Part of the fix may be to make appcache start using the newly landed appcache_path manifest attribute described on https://developer.mozilla.org/en/Apps/Manifest. I suspect there's more going on here than just this, however.

Furthermore, debugging appcache problems in WebRT is harder than in Firefox; I was only able to even diagnose the problems I was having as appcache-related by packet-sniffing. WebRT badly needs debugging tools, including ways to forcibly clear caches, which are part of Firefox, but not framed as part of the Web Developer tools there. This wants a bug or two in Bugzilla, unless such things are already filed/planned.

As a user, I want the README to clearly reflect the important pieces of the stub

  • More completely explains the concrete offerings of the template (perhaps taken from blog post?)
  • Reflects change from pure example game to stub + example on the side
  • Slightly smooth out extra features lead-in
  • Tweak formatting of Open Game Art 2D markdown
  • links to tutorial & FAQ
  • Is consistent with to-be-update blog post
  • Fix WebGameStub InterCaps in last paragraph
  • Consider "getting involved" phrasing

CODE_OF_CONDUCT.md file missing

As of January 1 2019, Mozilla requires that all GitHub projects include this CODE_OF_CONDUCT.md file in the project root. The file has two parts:

  1. Required Text - All text under the headings Community Participation Guidelines and How to Report, are required, and should not be altered.
  2. Optional Text - The Project Specific Etiquette heading provides a space to speak more specifically about ways people can work effectively and inclusively together. Some examples of those can be found on the Firefox Debugger project, and Common Voice. (The optional part is commented out in the raw template file, and will not be visible until you modify and uncomment that part.)

If you have any questions about this file, or Code of Conduct policies and procedures, please reach out to [email protected].

(Message COC001)

As a new game developer, I want a small, hackable example of a game loop so it's easy to get started without hitting the tyranny of the blank page

as a user, i want performance and analytics features that send data to other sites to be opt in, so that I have more control over my data privacy

As it originates upstream (HTML5 boilerplate and possibly minimal-app-template), code is pulled from Google's CDN and Google Analytics by default.

  • This can be done by commenting out the HTML5 boilerplate pieces in various copies of index.html as well as the request stuff in app.js.
  • The changes to the stub probably want to be offered upstream to minimal-app-template, but the changes to the example game don't, so they should be done in separate commits or possibly even topic branches.

Wiki changes

FYI: The following changes were made to this repository's wiki:

These were made as the result of a recent automated defacement of publically writeable wikis.

not clear what "update(delta / 1000)" does

This is feedback from @fwenzel from MDN Hack Day. Part of this is probably due to the fact that the formal parameter name to update is "modifier", when it should really be something like timeDeltaInSeconds. We might also want a comment about Date.now returning milliseconds.

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