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attractor's Issues

Startup Message

Can we get a config option to disable the startup message?

idea, radius upgrades

i see that you have slated a GUI, one thing i would like to see is better radius the 8x8 x8 is too small, i have a dark mansion and i would like to put this in a room to farm mobs (i suck at mob farms).

also a cheaper version, bout had a heart attack when i saw the recipe. could be nerfed to only work on single mobs, with posible upgrade slots to atract more than the one.

thanks for the mod

[Idea] GUI

Add a fucking GUI.
No joke.
It's not that hard.
Like really.
And where are my sneak peeks?

[Idea] Use FE

Make the block use FE (configurable in cfg) as mentioned in #2

GUI, Push/Pull, Redstone, Configs for possible energy use and other items as input

Hi, I just discovered your mod recently and was very eager to include it into my pack that I'm working on (as I also want the player to automate the Ender Dragon for progression). From a modpack dev perspective, here are some configs I was hoping that you could add:

  • ability to attract/push away all entities, including the End Dragon (important as I want to use this to in my pack to allow the player to automate the End Dragon)
  • Redstone compatibility(Always On, Pulse, Redstone On, Redstone Off)
  • Configs for entity blacklist / whitelist
  • Configs to enable FE cost/how much or disable FE Cost entirely
  • Bonus points if there is configs to have it consume a certain item / fuel to keep it powered for a certain amount of time (eg. needs to consume a dragon egg to stay powered for 2 minutes, and if the setup takes longer than 2 minutes to kill the dragon it can depower and result in potential catastrophe)

Thanks,

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