mrdj200 / attractor Goto Github PK
View Code? Open in Web Editor NEWbecause why not
License: Other
because why not
License: Other
Mobs (Creepers) can destroy the Attractor even if disabled in cfg.
found in #5
Make an Entity Black/Whitelist as mentioned in #2
Htting with stick decreases force by 5%.
Shift hitting with stick resets to 100%
Can we get a config option to disable the startup message?
i see that you have slated a GUI, one thing i would like to see is better radius the 8x8 x8 is too small, i have a dark mansion and i would like to put this in a room to farm mobs (i suck at mob farms).
also a cheaper version, bout had a heart attack when i saw the recipe. could be nerfed to only work on single mobs, with posible upgrade slots to atract more than the one.
thanks for the mod
Add a fucking GUI.
No joke.
It's not that hard.
Like really.
And where are my sneak peeks?
Make the block use FE (configurable in cfg) as mentioned in #2
Hi, I just discovered your mod recently and was very eager to include it into my pack that I'm working on (as I also want the player to automate the Ender Dragon for progression). From a modpack dev perspective, here are some configs I was hoping that you could add:
Thanks,
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