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License: GNU General Public License v3.0
Game engine library with OpenGL backend
License: GNU General Public License v3.0
Move functions to public header, code to source file
Possibly add constexpr
flavor of index computation
Add documentation and tests
UniqueHandle is used extensively throughout the codebase; put it under a unit test set to ensure functionality.
No mechanism exists to deactivate a camera once is it set as the active camera in a scene. As a result, if multiple cameras are activated, the traversal picks the last one it encountered.
Add a mechanism to ensure only one camera is active in a scene.
Switch to registration of handler functions instead of classes
Most of the codebase is undocumented. Add Doxygen-compliant comments to all header files.
Also re-enable WARN_AS_ERROR Doxygen setting when complete; should workaround the Doxygen bug causing warnings with images in anchors.
Fix missing file docs
Document test cases
Add tests to Doxygen generation (\test)
Move tests to glge namespace
Enable warn on no param/return for function docs, fix missing param/return docs
Bring style in line with rest of codebase, refactor where needed
Switch to a CTest script run by the test phase of the CI build
Add code coverage report via gcovr
Add tests for:
Switch .obj to binary to prevent diff engine trying to parse them
Check quoting rules for Doxygen/CMake project description setting?
README is currently mostly blank; add project info
Add Phong material and texture shading.
Nodes can be added to the graph but not removed; add ability to remove via the NodeHandle returned by addition.
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