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Remake of the classic Atari Breakout game for PC DOS/MS-DOS

License: MIT License

C 28.19% C++ 71.81%
16-bit arcade atari breakout breakout-game cpp dos dosbox msdos retro-games

breakout's Introduction

Atari Breakout Re-implementation for DOS

Overview

This project is a nostalgic re-implementation of the classic Atari Breakout game, designed specifically for PC DOS. Bringing back the retro gaming experience, this project aims to recreate the addictive gameplay and simple graphics of the original game.

Features

  • Faithful recreation of the classic Atari Breakout gameplay.
  • Retro-style graphics and user interface reminiscent of early gaming consoles.
  • Simple controls for easy and intuitive gameplay.
  • 4 unique levels.

image image image image

Prerequisites

  • Turbo C++ (>= 3.0)
  • Turbo Assembler (>= 3.2)
  • DOSBox or a real DOS computer

Building

To install the required build tools and compile the source files, follow these steps:

  1. Ensure you have DOSBox installed on your system. If not, download and install DOSBox from DOSBox website.

  2. Open DOSBox and mount the directory containing the project files. For example, if the project files are located in a directory named PROJECT on the host machine, you can mount it in DOSBox using the following command:

mount C /path/to/PROJECT
  1. Change to the mounted directory by typing:
C:
  1. Navigate to the TOOLS/tcpp directory within the project directory using DOS commands:
C:\>cd TOOLS\tcpp
  1. Run the installation executable INSTALL.EXE by typing its name and pressing Enter:
C:\>INSTALL.EXE
  1. Follow the on-screen prompts to complete the installation of the required build tools.

  2. Move the MAKEFILE and the source files into the /TC/BIN/ directory within the project directory.

  3. After moving the files, return to DOSBox and navigate to the /TC/BIN/ directory:

C:\>cd /TC/BIN

and start the build process:

C:\>MAKE.EXE

How to play

  • Use the arrow keys on your keyboard to move the paddle left and right.
  • Hit the ball with the paddle to break the bricks at the top of the screen.
  • Prevent the ball from falling off the bottom of the screen by keeping it in play with the paddle.
  • Try to break as many bricks as possible to score points and advance through levels.
  • Enjoy the nostalgic gaming experience of Atari Breakout on your DOS system!

Contributing

Contributions to improve the game are welcome! If you have ideas for enhancements or bug fixes, feel free to fork the repository, make your changes, and submit a pull request.

License

This project is licensed under the MIT License. See the LICENSE file for details.

Credits

Developed by M. Sami Gürpınar

breakout's People

Contributors

ms0g avatar nbarkhina avatar

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Watchers

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breakout's Issues

Game Over Screen

Maybe you could add a screen about for game over on the end of the game.
image

Business Logic Error

When I played, I could break rectangle objects in the first and second rows but most of the hits didn't create an effect of break in the third rows

The ball touched approximately the marked area

WhatsApp Görsel 2024-02-12 saat 05 19 53_f9d61cb4

How to Debug

Very cool project. Question I have is after installing Turbo C++ I am able to compile it with make and also with the Turbo editor by creating a project. However I am not able to debug it. I am able to set a breakpoint in vga where it tries to create the offscreen buffer but that code fails (only when debugging) were you able to get around this issue? Would be nice to actually step through the code as it's running to see how it works.

Thanks

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