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coe3-mapgen's Introduction

TRIALS
======
Usage: trials.py [options]

Conquest of Elysium 3 - Trial By Fire scenario map generator. Default values
for options given in parentheses.

Options:
  --version             show program's version number and exit
  -h, --help            show this help message and exit
  --debug               Really verbose output
  -d MAPDIR, --mapdir=MAPDIR
                        Game map directory
  -r, --rungame         Run game with the selected trial
  --nomap               Just show trial description


MAPGEN
======
Usage: mapgen.py [options]

Conquest of Elysium 3 random map generator. Default values for options given
in parentheses.

Options:
  --version             show program's version number and exit
  -h, --help            show this help message and exit
  -q, --quiet           
  --debug               Really verbose output
  -x WIDTH, --mapw=WIDTH
                        Map width in squares (50)
  -y HEIGHT, --maph=HEIGHT
                        Map height in squares (36)
  -f FILE, --file=FILE  Filename of map (map.coem)
  -m MODE, --mode=MODE  SHOW,GEN (GEN)

  Generation (GEN) mode parameters:
    --border=INT        Sea border width (2).  Set to 0 for all land map
    --land-prob=PROB    Probability for seeding land vs sea. (55)
    --land-steps=STEPS  Number of generations to shape land (5)
    --land-r=INT        R value for shaping land (5)
    --coast             
    --no-coast          
    --hill-steps=STEPS  Number of generations to shape hills (3)
    --hill-prob=PROB    Probability for seeding hills/mtn on land (38)
    --high-mount-r=HIGHMOUNTR
                        R value for high mountain (9)
    --tree-steps=STEPS  Number of generations to shape forests (2)
    --tree-prob=PROB    Probability for seeding forests on land (50)
    --resource-prob=PROB
                        Probability for creating cities/mines/etc. (8)
    --random-prob=PROB  Probability of placing random tile on land. (5)
    --random-radius=INT
                        Radius from center of map to seed random tiles. (50)
    --rare-prob=PROB    Probability of placing random rare tile on land. (1)
    --rare-radius=INT   Radius from center of map to seed random rare tiles.
                        (20)
    --basic             Add mountains and forests, and set addfancyterrain in
                        map
    --no-inland-seas    
    --big-islands       

coe3-mapgen's People

Contributors

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Stargazers

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