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Automatically exported from code.google.com/p/grooviks-cube

Python 21.20% C++ 2.70% Processing 4.18% C 4.45% ApacheConf 0.09% Shell 0.04% HTML 1.77% JavaScript 62.35% CSS 3.22%

grooviks-cube's Issues

Add single player game queueing on server side

When the cube is in game state SINGLE, if a second (or third) player selects a 
single player mode, that player should be queued on the server to take control 
of the cube upon quit (or solve) by the first player.

Original issue reported on code.google.com by [email protected] on 15 Oct 2011 at 6:02

PIxel mapping: swapping fails

Sometimes fixing a pixel fails, if the pixels being swapped are both being 
swapped into the correct positions.

What steps will reproduce the problem?
1.
2.
3.


Original issue reported on code.google.com by [email protected] on 17 Sep 2011 at 10:53

Admin interface for color calibration doesn't work

Code reference:

http://code.google.com/p/grooviks-cube/source/browse/webserver/templates/admin_c
ube.html

Problem description:

Added JQuery sliders, and changed references to local (instead of Internet) 
resources; one of these changes completely breaks the Admin API

Original issue reported on code.google.com by [email protected] on 17 Sep 2011 at 10:48

3 player mode hookbox implementation

the clients should be able to communicate to each other when any one of them 
wishes to play a three player mode, and when all clients say they want to play 
3 player, 3 player mode should start.  when any one of them wants to stop, the 
mode should cancel out.

Original issue reported on code.google.com by [email protected] on 20 Sep 2011 at 5:39

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