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OpenRA mod that tell the storyline between 1936 to Red Alert 1.

License: GNU General Public License v3.0

Makefile 5.37% C# 21.19% Shell 27.51% Batchfile 3.45% PowerShell 7.54% Lua 26.91% Python 1.27% NSIS 6.75%
openra rts

red-alert-.5's Introduction

Red Alert .5

Red Alert .5 is an OpenRA mod aiming to have a campaign acting around 1936 to start of Red Alert 1 (early 50s) and show what happened during this time in Red Alert universe.

Mod contains 6 factions with total 29 subfactions, but with minimal faction differences like in Dune 2000. Current plan is to give each faction 3 and each subfaction an additional unit per subfaction.

Mod is currently in pretty early stage, all (sub)faction specialities are now in but no missions are done yet. You can find a spreadsheet containing plans at here.

Installation

Altho there isn't much added in yet, if you wanna test the installation process is same as usual of any OpenRA Mod SDK mod.

  • Download using "Download ZIP" button under "Clone or download" above.
  • Extract the .zip file.
  • Run make.cmd on Windows or run make with terminal on mod folder on Linux or MacOS.
  • Write all. This will download the engine so you need internet connection for that.
  • Use launch-game.cmd on Windows or launch-game.sh on Linux or MacOS to start the mod.

red-alert-.5's People

Contributors

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red-alert-.5's Issues

I made the account just to tell you about an issue.

The OpenRA mod template requires python.
Unable to continue without engine files
make: *** [Makefile:106: engine-dependencies] Error 1
I am using Lubuntu 22.04
I found out that Python2 does not work and I had to use python-is-python3.

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