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0.0 1.0 0.0 6.63 MB

[WIP] Web-inspired declarative desktop UIs in the D language

License: Boost Software License 1.0

CSS 2.14% D 97.38% Shell 0.02% GLSL 0.45%

beamui's Introduction

beamui

beamui is a complete rewrite of dlangui - the rich widget toolkit, written entirely in the D language.

API documentation

Wiki pages

Contribution guide

Please note that the library is unstable until v1.0, and minor versions may and will break API and old concepts.

Main features

  • Cross-platform (Linux, Windows, macOS)
  • CSS theming: implementation of a part of CSS 3, with few adjustments
  • Flexbox layout and a small subset of CSS Grid
  • Hardware acceleration using OpenGL 3.1+
  • Fallback to software renderer when OpenGL is not available
  • Painting API with antialiased filling and stroking of arbitrary paths

Things that are under development:

  • Component-based VDOM-like approach to declarative views
  • Virtualized list/table views
  • CSS encapsulation
  • Simple media queries
  • Dark theme, color schemes
  • Animations and transitions
  • Native dialogs
  • Formatted text
  • Localization using GNU gettext
  • HiDPI support
  • Render to texture for embedding into apps like game level editors
  • Android platform, OpenGL ES
  • Console text interfaces

This library aims to stay fairly simple and not to compete with Flutter, Avalonia, or Qt. There is no webview, no support for gestures, camera or microphone devices, no utilities for networking. I can only recommend to search for separate packages for your concrete case. Also, the library is not thread safe - all UI operations should perform in a single thread.

The differences to DlangUI

From DlangUI it differs basically in the feature set, heavily refactored codebase, improved and simplified API, and various optimizations. Layout system has significantly changed, CSS replaced XML Android-like theming, Painter replaced DrawBuf, gettext is used instead of ini-files. Signals and actions now work entirely on delegates.

What was removed:

  • DML - it is unnecessary to invent a Turing-complete markup language like QML for making good UIs in D
  • DOM - some dead code
  • Scene3d - some irrelevant code, for my opinion
  • SFML backend - I cannot guarantee good maintenance for it, with various features such as HiDPI. Someone can write (and publish) its own, better implementation.

Build Requirements

You will need dub package manager, dmd or ldc compiler. Other compilers were not tested. Visit dlang download page for various installation methods.

On Windows, dmd >= 2.086 or ldc >= 1.16 are required. On other platforms, dmd >= 2.082 or ldc >= 1.12 should work fine.

Dependencies

pixman sdl2 x11 xext are the external dependencies. Not all configurations require them, but it's simpler to just install them all at once.

If you develop for 32-bit target, install respective 32-bit packages, e.g. on apt by adding :i386 after their names.

Ubuntu

sudo apt install libpixman-1-dev libsdl-dev libx11-dev libxext-dev

Arch Linux

sudo pacman -S --needed pixman sdl2 libx11 libxext

macOS

brew install pixman sdl2

Windows

Necessary dlls are shipped with the toolkit. dub automatically copies them into the app build folder.

To build 32-bit apps on Windows, use dub option --arch=x86_mscoff. OPTLINK is not supported anymore.

Quick Guide

Clone the repository (or download zip and unpack it):

git clone https://github.com/dayllenger/beamui.git
cd beamui

Run some examples:

dub run :basic
dub run :canvas
dub run :css

beamui's People

Contributors

dayllenger avatar webfreak001 avatar

Watchers

James Cloos avatar

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