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Unity plugin for create flexible hose in scene.

License: MIT License

C# 80.47% ShaderLab 19.53%

mgs-skinnedmesh's Introduction

MGS-SkinnedMesh

Summary

  • Unity plugin for create skinned mesh in scene.

Demand

CurveHose

  • Create flexible hose base on bezier curve.
  • Create flexible hose base on anchor curve.

Environment

  • Unity 5.0 or above.
  • .Net Framework 3.5 or above.

Achieve

CurveHose

  • BezierCurve : Define bezier curve.

  • HermiteCurve : Hermite curve in three dimensional space.

  • EllipseCurve : Ellipse curve.

  • HelixCurve : Helix curve.

  • SinCurve : Sin curve.

  • CurveHose : Define CurveHose to render dynamic hose mesh base on center curve.

  • BezierHose : Render dynamic hose mesh base on cubic bezier curve.

  • HermiteHose : Render dynamic hose mesh base on anchor vector animation curve.

  • CircleHose : Render dynamic hose mesh base on circle curve.

  • EllipseHose : Render dynamic hose mesh base on ellipse curve.

  • HelixHose : Render dynamic hose mesh base on helix curve.

  • SinHose : Render dynamic hose mesh base on sin curve.

Demo

  • Demos in the path "MGS-SkinnedMesh/Scenes" provide reference to you.

Preview

CurveHose

  • Bezier Hose Editor

Bezier Hose Editor

  • Hermite Hose Editor

Hermite Hose Editor

  • Circle Hose

Circle Hose

  • Ellipse Hose

Ellipse Hose

  • Sin Hose

Sin Hose

  • Helix Hose

Helix Hose

  • Machine Cable

Machine Cable

Contact

mgs-skinnedmesh's People

Contributors

mogoson avatar

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