MQTT v3.1.1 client library for iOS and OS X written with Swift 2
Build with Xcode 7.0 / Swift 2
###CocoaPods Install using CocoaPods by adding this line to your Podfile:
use_frameworks! # Add this if you are targeting iOS 8+ or using Swift
pod 'CocoaMQTT'
Then, run the following command:
$ pod install
###Carthage Install using Carthage by adding this line to your Cartfile:
github "emqtt/CocoaMQTT"
Then, run the following command:
$ carthage update
Last if you're building for OS X:
- On your application targets “General” settings tab, in the “Embedded Binaries” section, drag and drop CocoaMQTT.framework from the Carthage/Build/Mac folder on disk.
If you're building for iOS, tvOS:
-
On your application targets “General” settings tab, in the “Linked Frameworks and Libraries” section, drag and drop each framework you want to use from the Carthage/Build folder on disk.
-
On your application targets “Build Phases” settings tab, click the “+” icon and choose “New Run Script Phase”. Create a Run Script with the following contents:
/usr/local/bin/carthage copy-frameworks
-
and add the paths to the frameworks you want to use under “Input Files”, e.g.:
$(SRCROOT)/Carthage/Build/iOS/CocoaMQTT.framework
Example in Example project:
let mqttCli = CocoaMQTTCli()
let clientIdPid = "CocoaMQTT-" + String(NSProcessInfo().processIdentifier)
let mqtt = CocoaMQTT(clientId: clientIdPid, host: "localhost", port: 1883)
mqtt.username = "test"
mqtt.password = "public"
mqtt.willMessage = CocoaMQTTWill(topic: "/will", message: "dieout")
mqtt.keepAlive = 90
mqtt.delegate = mqttCli
mqtt.connect()
dispatch_main()
/**
* Blueprint of the mqtt client
**/
protocol CocoaMQTTClient {
var host: String { get set }
var port: UInt16 { get set }
var clientId: String { get }
var username: String? {get set}
var password: String? {get set}
var cleansess: Bool {get set}
var keepAlive: UInt16 {get set}
var willMessage: CocoaMQTTWill? {get set}
func connect() -> Bool
func publish(topic: String, withString string: String, qos: CocoaMQTTQOS) -> UInt16
func publish(message: CocoaMQTTMessage) -> UInt16
func subscribe(topic: String, qos: CocoaMQTTQOS) -> UInt16
func unsubscribe(topic: String) -> UInt16
func ping()
func disconnect()
}
protocol CocoaMQTTDelegate {
/**
* MQTT connected with server
*/
func mqtt(mqtt: CocoaMQTT, didConnect host: String, port: Int)
func mqtt(mqtt: CocoaMQTT, didConnectAck ack: CocoaMQTTConnAck)
func mqtt(mqtt: CocoaMQTT, didPublishMessage message: CocoaMQTTMessage, id: UInt16)
func mqtt(mqtt: CocoaMQTT, didReceiveMessage message: CocoaMQTTMessage, id: UInt16 )
func mqtt(mqtt: CocoaMQTT, didSubscribeTopic topic: String)
func mqtt(mqtt: CocoaMQTT, didUnsubscribeTopic topic: String)
func mqttDidPing(mqtt: CocoaMQTT)
func mqttDidReceivePong(mqtt: CocoaMQTT)
func mqttDidDisconnect(mqtt: CocoaMQTT, withError err: NSError)
}
These third-party functions are used:
MIT License (see LICENSE
)
Feng Lee [email protected]