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godotlogging's Introduction

Godot Logging Library

NuGet version (Godot.Logging)

A C# logging library for the Godot game engine. The library provides several Log Targets needed to log messages in a variety of formats. This is intended to work with the Mono version of Godot (C#). Just drop the code in with your main project and you can start logging messages right away.

Usage

Logging can be configured for use in just a few lines of code.

// Create a configuration for the logger
LogConfiguration config = new LogConfiguration();
config.RegisterTarget(new GDPrintTarget("GodotConsole"));

// Set the configuration
GodotLogger.SetConfiguration(config);

// Start logging messages!
GodotLogger.LogInfo("Hello Godot!");

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