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assemblage's Issues

Proper biome initialization/generation queue

The current system for chunk initialization uses channels, which works fine but it does not account for the priority of updates. For example. an existing chunk being modified should be a higher priority than a chunk that was enqueued for its first generation.

The solution to this is not all that obvious, but a potential fix is to take the existing channel contents, check their priorities, and choose the one of highest priority, and then put all other chunks back into the channel for another thread to handle.

Worldbuilding

GAME-TITLE PENDING

This world is one which takes place in a time long after civilization has since went the way of history by, potentially, thousands of years; you've found your way back to this reality to what it now presently is. There are new creatures left over from the world you once knew, and the energies that have accumulated and joined together can be utilized to your own advantage. You've returned with life anew, after all, but you're certainly mortal: you'll need to keep moving and figure out how to use your surroundings to build your new life up in this strange place which is both familiar and unfamiliar at the same time. Pick up clues left behind from the times of old to reach greater places and planes, and to perhaps piece together what went so wrong for it all to be gone. And maybe, just maybe,.... you're not so alone in this wide, untamed world...


  • Landscape/Flora

  • History

  • Fauna

Edited by coffee! :D

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