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Compilation of small games written with MonoGame with the goal of writing an encompassing engine to use for larger games.

License: MIT License

C# 100.00%

smallgames's Introduction

SmallGames

Compilation of small games written with MonoGame with the goal of writing an encompassing engine to use for larger games.

Goals

A shared engine between all games that implements (in no particular order):

  • Entity Component System
  • 2D box collision resolution
  • Gravity physics
  • Frustum Culling
  • Local Split Screen and Shared Screen multiplayer
  • Customizable mappings for Keyboard/Mouse and Xbox Controllers
    • Maybe PS 4/5 if it's not terrible

In the end, I'll have an engine that can be used for larger games or for more quickly standing up small games or prototypes. This isn't novel and is fully overengineered, but this is just for fun.

Using the engine

TODO

Games

The current games that exist are:

Awesome assets provided by (and potentially modified) Kenney / @KenneyNL

smallgames's People

Contributors

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Watchers

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smallgames's Issues

Collision Resolution dropping decimals

Decimal places are dropped when resolving collision, causing slower movement when resolving collisions and moving down.

The BoxCollider's bounding boxes use Rectangle/int for X and Y. However in the world position is a Vector2/float. When calling ResolveCollision() the output is then an integer, dropping the decimal places. This is more noticeable when traveling downwards while resolving collisions.

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