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!N0rmie FiveM trigger executor detector - Advanced

License: MIT License

Lua 100.00%
anti anticheat cheat fivem protect protector secured trigger triggers 0trigger

fivem-trigger-protector-v2's Introduction

Fivem-Trigger-Protector-V2


An advanced system that is prepared to detect FiveM Trigger executors and protect your servers!
If you need help or something you can open a issue.

Usage

  • Inside the resource folder put "n0rmie_0trigger"
  • On yor server.cfg start "n0rmie_0trigger" as the first script
  • [Optional] Obfuscate files - recommended free obfuscator > LuaObfuscator
  • Once the server (and script) has started, write on the console: n0rmie install
  • Wait until installed
  • Reboot server
  • To protect a trigger:
Original Protected Description
TriggerServerEvent("test") secured_TriggerServerEvent("test") Protected ✅
AddEventHandler("test") secured_AddEventHandler("test") Protected ✅
RegisterServerEvent("test") secured_RegisterServerEvent("test") Protected ✅
RegisterNetEvent("test") secured_RegisterNetEvent("test") Protected ✅
TriggerEvent("test") secured_TriggerEvent("test") Protected ✅
TriggerClientEvent("test") secured_TriggerClientEvent("test") Protected ✅
 ONLY ADVANCED USERS (could break your server) - For more security, change the convar "n0rmie_89wASdnESCnWWCKSZT2CNnoog7Y6q2U6" to a spoofed one (remember both on the script and the atrigger.lua before installing)

This is a Beta version, soon i will publish the right doc with examples... (If any issues found, please notify me on the issues tab)

License

Distributed under the MIT License. See LICENSE for more information.

Contribute to the project

Help the community by contributing to the project! <3

Thx

  • Thanks to VisiBait for the installer (found on the old published VB-AC)

fivem-trigger-protector-v2's People

Contributors

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fivem-trigger-protector-v2's Issues

script chat not work, everyone script its work

N0rmie, I have a problem with the script, the secured triggering in the chat script does not work, in other scripts it works normally

RegisterNUICallback('chatResult', function(data, cb)
  chatInputActive = false
  SetNuiFocus(false)

  if not data.canceled then
    local id = PlayerId()

    --deprecated
    local r, g, b = 0, 0x99, 255

    if data.message:sub(1, 1) == '/' then
      ExecuteCommand(data.message:sub(2))
    else
		TriggerServerEvent('_dsadsadsadsadsadsa1', data.message) - work
		secured_TriggerServerEvent('_dsadsadsadsadsadsa', data.message) - not work
    end
  end

  cb('ok')
end)
RegisterNetEvent("_dsadsadsadsadsadsa1", function(message)
	print("1",message)
end)

secured_RegisterServerEvent("_dsadsadsadsadsadsa", function(message)
	print("2", message)
end)

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