Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
A post processing library that provides the means to implement image filter effects for three.js.
WebGL point cloud viewer for large datasets
Implementation of processing.org's processing in pure python (processing.py runs on jython)
Pratt DDA 386: Advanced Post Production 2 course materials, fall 2011
Research and development of a new toolkit for projector-camera calibration at YCAM.
Implementation of Unreal mesh generation tutorial as plugin. Example at:
Example Unreal project for ProceduralMesh plugin with Blueprint example.
Examples of procedural mesh generation in Unreal 4.
Plugin with example procedural mesh actors and components
A series of examples showing how to generate 360 videos with processing.
An implementation of the Dynamic Programming optimized search technique as well as a series of applications that take advantage of it such as image seam carving and textual sequence alignment.
Various quick sketches
Just goofing around with Processing
A port of the Processing visualization language to JavaScript.
RunwayML-for-Processing
A collection of GLSL shaders and how to use them in Processing sketches
Creative Coding Class Processing Tutorials and Examples
A collection of useful examples for Processing and p5.js.
Processing.js was mostly used to transpile sketches written in Java; here are some pure JS examples.
Templates (with gitignores) for p5.js and Unity.
Port of @texone's promidi library to Processing 3, for maintaining old projects.
Port of @texone's proxml library to Processing 3, for maintaining old projects.
G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)
Archived versions of Josh Gladstone and Timotheos Samartzidis' Stereo2Depth, from the 6DoF reddit forum.
ShaderToy boilerplate for Processing 3, Unity